[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Scythe evie blink bugs out with sloped terrain

Question2Question2
Vindictus Rep: 3,235
Posts: 718
Member
in Bug Reporting
Blink has a tedency to bug out with sloped terrain. When this happens, you attempt to blink forward, but the game pulls you backwards like a rubber band and you end up in the original spot instead of blinking forward. The game probably thinks you are trying to blink into the sloped terrain and pulls you backwards to prevent this, when it should be placing you ontop of the sloped terrain.

This is very obvious in maps with a lot of sloped terrain. Ein lacher battles that take place in the hoarfrost depths boss room (e.g. agianst rockjaw/black belly) have a lot of sloped terrain and blink has a tedency to bug out and pull you backwards like a rubber band.

You should be able to replicate this behaviour very easily with a scythe evie just by spamming blink in the ein lacher hoarfrost depths boss room that i mentioned.

Comments

  • AxteriaAxteria
    Vindictus Rep: 715
    Posts: 20
    Member
    Yes I can say this happens to me too. You blink but it's like you stay in the exact same spot
  • SaeriliaSaerilia
    Vindictus Rep: 300
    Posts: 3
    Member
    This glitch is making Ein lacher a lot more challenging then it's intended to be for Scythe evie, that's for sure. Rip Golds in Hoarfrost depths.
  • ldmfxhldmfxh
    Vindictus Rep: 900
    Posts: 3
    Member
    Among lots of other dungeons, I'm also seeing this bug consistently during all my Neamhain runs, presumably because of the rocky texture of the floor. It makes the raid twice as painful because dodging GoB and Neit shockwaves rely heavily on blink actually moving you to places. +pain x infinity
  • Question2Question2
    Vindictus Rep: 3,235
    Posts: 718
    Member
    http://i.imgur.com/PtlipdW.jpg

    Blink also has a major bug with the invulnerability frames, at the start of blink, you can still be hit by normal attacks even though you are already invisible.

    The screenshot shows valu's suction move grabbing me when i am already invisible due to blink. The suction part that immobilizes you is NOT a red unblockable, it is a map wide AOE that immobilizes you and can be dodged with invul frames.

    The issue is that the i-frames are positioned incorrectly and you can still be hit by enemy attacks even though you are already invisible due to blink.