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Scythe evie blink bugs out with sloped terrain
Blink has a tedency to bug out with sloped terrain. When this happens, you attempt to blink forward, but the game pulls you backwards like a rubber band and you end up in the original spot instead of blinking forward. The game probably thinks you are trying to blink into the sloped terrain and pulls you backwards to prevent this, when it should be placing you ontop of the sloped terrain.
This is very obvious in maps with a lot of sloped terrain. Ein lacher battles that take place in the hoarfrost depths boss room (e.g. agianst rockjaw/black belly) have a lot of sloped terrain and blink has a tedency to bug out and pull you backwards like a rubber band.
You should be able to replicate this behaviour very easily with a scythe evie just by spamming blink in the ein lacher hoarfrost depths boss room that i mentioned.
Comments
Blink also has a major bug with the invulnerability frames, at the start of blink, you can still be hit by normal attacks even though you are already invisible.
The screenshot shows valu's suction move grabbing me when i am already invisible due to blink. The suction part that immobilizes you is NOT a red unblockable, it is a map wide AOE that immobilizes you and can be dodged with invul frames.
The issue is that the i-frames are positioned incorrectly and you can still be hit by enemy attacks even though you are already invisible due to blink.