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His hitboxes are really bad. There's no reason his attack chains should last as long and have as many hit markers as they do. Block/dodge one and instantly get hit by a late/delayed hit in an unneccessarily long/multi attack chain. Speed up his animations or nullify the hitboxes of each attack so a single dodge/block will suffice.
If not that, at least get rid of the drop and cutscene at the start. It's frustrating to retry and be met with a drop that usually shaves off some hp and 2 cutscenes.