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Irukul Ein Lacher

Vindictus Rep: 740
Posts: 11
edited November 19, 2016 in Suggestions and Feedback
His hitboxes are really bad. There's no reason his attack chains should last as long and have as many hit markers as they do. Block/dodge one and instantly get hit by a late/delayed hit in an unneccessarily long/multi attack chain. Speed up his animations or nullify the hitboxes of each attack so a single dodge/block will suffice.

If not that, at least get rid of the drop and cutscene at the start. It's frustrating to retry and be met with a drop that usually shaves off some hp and 2 cutscenes.