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Why don't you play hero mode?
i don't want to play easier difficulties just to get fast and easier AP/EXP/Items/Gold/Story progression
this game should allow hero at level 1, because first levels are too easy
when i host a raid boat on hard, in 5 minutes average 4 players already join and sometimes the full boats is complete
when i host on hero, if im lucky a player joins after 5~10 minutes but mostly they leave, once 2 players already joins and stay, it takes another 10~15 minutes to complete atleast 5/8 players, and thats sad
seems like players really enjoy playing easier difficulties and i just can't really understand..
hero battles doesn't even take long time to complete, probably double than hard mode, but atleast is more fun
Kommentare
Also toss in the fact the devs didn't even change the kd values for the bosses to accommodate for massive changes in stats and character mechanics over the years making most parties overkill.
So more along the lines of tedious, repetitive, and overall boring with little to no incentive to running. There is still some merit to the raids for those who likes soloing and perfecting a playstyle against a boss, but those who enjoyed doing that already did it around the time the raids were released.
You have point.These battles will be smoother for certain characters.Especially for stacked Hurks,ect...
Regardless i think they are fun battles and good challenges especially on Macha,but they would need to give a better incentive for people to do them.For the record i have not been in a Hero Keaghan party that was not almost wiped.Macha Colru hits very hard as well.
I think hero modes are a lot more fun,but people rarely join them.They would really just need to adjust the reward(double seals/more than 1 extra core/ect).There is plenty of very simple fix to it where moderated players could have a chance to get drops in normal modes and where advanced players could have fun in these raids and be rewarded in consequence of the difficulty level.
It's just about giving incentive to do a certain area.They apparently will drop more,orbs,stones,mats in general in S3 ater the update.Well that's a very simple incentive to farm and than upgrade your own gear or sell the mats.
@OP it's a good point to bring this up because there is a lot of areas/raids that people won't bother farming and i think it's a waist.They would definitely take advantage of revamping the reward system and expand it within all the available content since there isn't that much content as of right now.
Hero Glas is still fun,i mean they could maybe just drop seals there with wich you can buy mysterious shards,even if its 200 seals/shard at least they would recycle some content.
There's no reason to.
I could go around and play the s1 raids hero mode, but that would be a waste of time, since I'll get nothing out of it, besides the sheer fun, which isn't that much because some of the raids end being frustrating instead of fun, not because they're too hard, but because you'll either solo it, or wait the whole day for a party.
There's simply no reward in doing them, therefore, people don't do it.
Hero mode's design was flawed from the get go. For low level battles, increasing the HP of bosses/mobs was still OK because they were balanced for characters with low level skills. This breaks down by the time you get to roch though, since trash mobs with roughly 2x hp take way too long to kill (especially in Ortel). An additional core is also terrible, and most of the hero mode scrolls have way too low of a chance to drop to make them worth farming. Doing hero larken a few hundred times to try and get a mael or sentinel ES was just poorly designed.
And then they added hero mode to s1 raids without stopping to think "wait...why would players want to do these low level raids when the bosses have more than 2x the hp and faster speed?". I've asked around several times and nobody seems to have the slightest clue if they drop anything special or have a higher chance to drop useful other than the measly +1 core.
Would have been better IMHO if hero mode had increased boss stats, but hp/speed remained the same. You get special seals (hero medals or whatever you want to call them) that can be traded for scrolls and other useful stuff (so scrolls arent just RNG). Kind of like how WOW has different raid difficulty levels (with different rewards) for players with different levels of gear.
Increased boss speed is a huge turn off for most players, something that derpcat never seemed to realise after all these years. There's a point where the boss is just too fast that it becomes too annoying for anyone who isnt massively geared to deal with, just see people raging at hero mode keag.
They have massively increased EXP gains (except for Ingkells, which I believe is a bug, these raids will give around 500k prior to EXP boosts.). Hero raids can drop 2/3* gear related to the boss you're doing (Rocheste raids drop their specific armors or weapons; Albey drops Colru-related gear, and Heide drops the Episode 10 gear). Relatively speaking, the droprates for their stuff is mostly the same though. I also have suspicion they have a higher rate of Masterpiece boxes, but I don't have anything beyond my anecdotal experience to prove it. They were worth running to level up characters in the 70-80 range prior to the S2 questing EXP revamp, but are now overshadowed by that and Abyssal Arena.