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Lann/Karok/Delia/Story/Mob weapons

NarzalNarzal
Vindictus Rep: 200
Posts: 2
Member
edited May 14, 2017 in Bug Reporting
Lann's windmill is legit useless for breakoffs and knockdowns; Decisive battle, normal macha, Premium rookie twin swords only, 25 windmills, 5 knockdowns, and 1 flinch, despite having a 90% knockdown chance for it's low dmg, it doesn't work as intended even though in the lann preview for windmill is the gnoll chieftain easily getting flinched by this skill, compared to 13 double crescents, 5 knockdown, and 2 flinches with a 18% knockdown rate and missing sometimes it's double hit up close, makes 0 sense, also 3 gnoll archers arrows does a better job than windmill, 15 arrows= 5 knockdowns.Maxed rank.


Pillar Karok's active Crushing Sweep 2nd attack, the main dmg, doesn't activate Absorb Shock at all even though it's first attack can.

Cestus Karok's Counter-Cross for Blast: Crushing Strike doesn't activate,but the other blasts can; Also counter cross for normal attacks after the first is either abysmal or
doesn't work, pillar karoks unarmed normals have a better chance for absorb shock than cestus even though cross cut says it can counter normals, smashes, and blasts at max rank.


Delia's Eclipse will sometimes results in a phantom block, where the game thought you should of been hit, but you eclipse just barely in time, but the attack goes straight through you dealing no dmg and the next time you use eclipse it will be result in playing the eclipse block indicator making that eclipse used up if no other attacks are within the sliver of the phantom block.


When completing story quests that need quest items while having a full inventory, some quest givers take the quest item away without giving you your reward, so you are forced to do the same battle again for the quest item.

When picking up the Goblin Spearman's spear as a weapon, all it's attacks do 0 dmg, kind of like as if it's balance is 0 or it was out of attack range, even though you can hear the crit, the clink sounds, also it will not break even after hitting anything so many times.