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Typed "43" in Critical, and ended up with 39 ? (my fault tho, I forgot to remove VVIP's wil bonus, so it should be 42)
It doesn't account Einrach stats in ?
@Gewellirious No I don't think so. I believe it's based solely on base stats and then equipment stats with some buffs added if you select them. Einrach MIGHT be in there not so sure though.
@Prototypemind Alrighty. Let me see if I can see the line in the current list of translations to see if it was just recently added to it. Because the site owner manually updates the site as he adds new lines.
Edit: Okay I see what you mean. Yeah we haven't gotten the new lines yet. I'm not 100% sure if we will change those but I CAN ask. It depends on if that's image writing or actual text. If it's image I will probably have to ask if we can change it.
Edit 2: yeah that's image text.I will have to see if we will change that over or not. We may not depending.
Will there be a section where people can report translation errors if they come across any?
I don't think there is one on the site yet since it's an open project so really as long as you have a Gamedot account even you can edit it. For now you can post them here since I check it very frequently.
I have actually 41 Crit w/ VVIP, forgot to remove that event epaulet which gives 2 Crit (thus 43). But yeah, I have only 1 Crit from Einrach so it's 40. Minus VVIP = 39, the correct amount.
So I think Einrach really isn't taken in account on the armory.
I have actually 41 Crit w/ VVIP, forgot to remove that event epaulet which gives 2 Crit (thus 43). But yeah, I have only 1 Crit from Einrach so it's 40. Minus VVIP = 39, the correct amount.
So I think Einrach really isn't taken in account on the armory.
Alrighty. I can ask as well to see if it's possible to factor in Einrach. Though I think the Armory will stay as is on that aspect since not many people really worry about the Einrach stats due to story content/Neamhain.
Next update: I have submitted the translation of all automated emails to GAMEDOT. (don't worry they are the emails for account creations, password changes, etc. they aren't the bad generic ones I promise). So now when you make an account or do any sort of changes to it you will see the emails in English. OH but they aren't implemented yet. I had to email them to him since the board system kept putting all of the lines in one paragraph which would make it hard for him to get them set up.
@Gewellirious
Currently there is a bug in the simulator which does not take into account the 2000 cap on agi and will stats. The simulator will show 1 more crit than your actual character when you are over 2133 will. As for ein lacher stats and other stats from premium outfitters, you are supposed to input them in the stat input part. The manual on how to use the simulator will be translated on official launch. What you are viewing is still a test site to see the progress of translations. Bugs and all translations will be completed then you can start using them without a problem.
@Prototypemind
Translations are still on going and nothing on that test page is final. GAMEDOT still has to check the multiple versions of the translations and use the appropriate one. What you are seeing on the test pages are translations that were submitted FIRST. GAMEDOT has asked not to set up account on that test page yet. You can sign up once the site is officially ready.
@people thinking about submitting translations
I believe there is already a good number of people translating the webiste and helping hand is always welcome. However, if you are not fluent in Korean and/or English, then it might be best to leave it to others. I can only see the 'checking' process getting longer as more translation versions are submitted.
PS>This is my thoughts and not GAMEDOT's thoughts though
@Gewellirious
Currently there is a bug in the simulator which does not take into account the 2000 cap on agi and will stats. The simulator will show 1 more crit than your actual character when you are over 2133 will. As for ein lacher stats and other stats from premium outfitters, you are supposed to input them in the stat input part. The manual on how to use the simulator will be translated on official launch. What you are viewing is still a test site to see the progress of translations. Bugs and all translations will be completed then you can start using them without a problem.
@Prototypemind
Translations are still on going and nothing on that test page is final. GAMEDOT still has to check the multiple versions of the translations and use the appropriate one. What you are seeing on the test pages are translations that were submitted FIRST. GAMEDOT has asked not to set up account on that test page yet. You can sign up once the site is officially ready.
@people thinking about submitting translations
I believe there is already a good number of people translating the webiste and helping hand is always welcome. However, if you are not fluent in Korean and/or English, then it might be best to leave it to others. I can only see the 'checking' process getting longer as more translation versions are submitted.
PS>This is my thoughts and not GAMEDOT's thoughts though
Pretty much this. Thanks for the help covering that. I've been rather busy today with work and checking everything else.
This is just a small annoyance. In the http://vindictus.gamedot.org/equip , when you create your priece of equiptment, you can just put any stat on the part with no restriction.
Do something like a check t make sure you using the right stat for the specific part or have some kind of way to show min to max range when someone making their lvl 90 armor/weapon or do both or anything that maybe a better optoin.
I've used it plenty of times with no issue tbh. Though I triple check my component stats so Im not sure exactly what error you are talking about. The manual entry is there because making a list of preset stats tbh is more of a hassle. Chances are GAMEDOT will not change this.
I've used it plenty of times with no issue tbh. Though I triple check my component stats so Im not sure exactly what error you are talking about. The manual entry is there because making a list of preset stats tbh is more of a hassle. Chances are GAMEDOT will not change this.
Sure that fine, I didn't really want them to do all that extra work. If they wont do it then it fine. It would have been nice to just have a max stats option since ya already have min stat already there as defualt. But, i can just input the info myself with just a lil extra work no harm.
For the problem i was pointing out, it just me putting 100 att spd on weapon ess and 70 bal on stable shard. Just silly things like that.
I've used it plenty of times with no issue tbh. Though I triple check my component stats so Im not sure exactly what error you are talking about. The manual entry is there because making a list of preset stats tbh is more of a hassle. Chances are GAMEDOT will not change this.
Sure that fine, I didn't really want them to do all that extra work. If they wont do it then it fine. It would have been nice to just have a max stats option since ya already have min stat already there as defualt. But, i can just input the info myself with just a lil extra work no harm.
For the problem i was pointing out, it just me putting 100 att spd on weapon ess and 70 bal on stable shard. Just silly things like that.
oh huh. I'll have to see if I can replicate that.....that's rather interesting.
@탱크블레이드
Yuria was just pointing out that you can put any stats on the composite parts without restrictions; like 100 spd on lightweight shard for example.
@Yuria
From my knowledge, GAMEDOT was also just a player from KR server like us. But now he quit the game but was kind enough to just let us keep using his webiste. Other Korean users have also pointed few things out that can be changed for convenience but he has stated that he would like to just manage the current server and not add any new features to it. Though, I have sent in a request to fix bugs regarding the simulator stat calculation(read my previous comment) since this is a major problem/bug; and he said he will get this fixed but just requires some time on his end.
@탱크블레이드
Yuria was just pointing out that you can put any stats on the composite parts without restrictions; like 100 spd on lightweight shard for example.
@Yuria
From my knowledge, GAMEDOT was also just a player from KR server like us. But now he quit the game but was kind enough to just let us keep using his webiste. Other Korean users have also pointed few things out that can be changed for convenience but he has stated that he would like to just manage the current server and not add any new features to it. Though, I have sent in a request to fix bugs regarding the simulator stat calculation(read my previous comment) since this is a major problem/bug; and he said he will get this fixed but just requires some time on his end.
Ah good. And ah the no stat boundary thing on the composite. Okay yeah now I see. That would definitely be nice to have fixed. I know he's working on some other things so I'm sure getting some new lines in will take a good bit.
Kommentare
It doesn't account Einrach stats in ?
Can we setup a login yet, or should we wait? I see that there's more to be translated, but it's also not secured with any authentication yet either.
@Prototypemind Alrighty. Let me see if I can see the line in the current list of translations to see if it was just recently added to it. Because the site owner manually updates the site as he adds new lines.
Edit: Okay I see what you mean. Yeah we haven't gotten the new lines yet. I'm not 100% sure if we will change those but I CAN ask. It depends on if that's image writing or actual text. If it's image I will probably have to ask if we can change it.
Edit 2: yeah that's image text.I will have to see if we will change that over or not. We may not depending.
I don't think there is one on the site yet since it's an open project so really as long as you have a Gamedot account even you can edit it. For now you can post them here since I check it very frequently.
Oh I meant after everything is done, since ES names tend to be different on NA and whatnot.
Ahhh I can ask GAMEDOT +best
So I think Einrach really isn't taken in account on the armory.
Alrighty. I can ask as well to see if it's possible to factor in Einrach. Though I think the Armory will stay as is on that aspect since not many people really worry about the Einrach stats due to story content/Neamhain.
Currently there is a bug in the simulator which does not take into account the 2000 cap on agi and will stats. The simulator will show 1 more crit than your actual character when you are over 2133 will. As for ein lacher stats and other stats from premium outfitters, you are supposed to input them in the stat input part. The manual on how to use the simulator will be translated on official launch. What you are viewing is still a test site to see the progress of translations. Bugs and all translations will be completed then you can start using them without a problem.
@Prototypemind
Translations are still on going and nothing on that test page is final. GAMEDOT still has to check the multiple versions of the translations and use the appropriate one. What you are seeing on the test pages are translations that were submitted FIRST. GAMEDOT has asked not to set up account on that test page yet. You can sign up once the site is officially ready.
@people thinking about submitting translations
I believe there is already a good number of people translating the webiste and helping hand is always welcome. However, if you are not fluent in Korean and/or English, then it might be best to leave it to others. I can only see the 'checking' process getting longer as more translation versions are submitted.
PS>This is my thoughts and not GAMEDOT's thoughts though
Pretty much this. Thanks for the help covering that. I've been rather busy today with work and checking everything else.
So I'm force to bring this out https://docs.google.com/spreadsheets/d/1zMYBmZyyAd4qToNgK3ZhfeG5JTQabKShFSKIhDmsI8A/edit#gid=0 just so i can have the right Orange parts max info. Fixing this would make it less work on the user end.
Do something like a check t make sure you using the right stat for the specific part or have some kind of way to show min to max range when someone making their lvl 90 armor/weapon or do both or anything that maybe a better optoin.
Unless im using it wrong /^^'.
Sure that fine, I didn't really want them to do all that extra work. If they wont do it then it fine. It would have been nice to just have a max stats option since ya already have min stat already there as defualt. But, i can just input the info myself with just a lil extra work no harm.
For the problem i was pointing out, it just me putting 100 att spd on weapon ess and 70 bal on stable shard. Just silly things like that.
oh huh. I'll have to see if I can replicate that.....that's rather interesting.
Yuria was just pointing out that you can put any stats on the composite parts without restrictions; like 100 spd on lightweight shard for example.
@Yuria
From my knowledge, GAMEDOT was also just a player from KR server like us. But now he quit the game but was kind enough to just let us keep using his webiste. Other Korean users have also pointed few things out that can be changed for convenience but he has stated that he would like to just manage the current server and not add any new features to it. Though, I have sent in a request to fix bugs regarding the simulator stat calculation(read my previous comment) since this is a major problem/bug; and he said he will get this fixed but just requires some time on his end.
Ah good. And ah the no stat boundary thing on the composite. Okay yeah now I see. That would definitely be nice to have fixed. I know he's working on some other things so I'm sure getting some new lines in will take a good bit.