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Client closes about every 2-3 hours

StunnyStunny
Vindictus Rep: 680
Posts: 14
Member
in Tech Support
I wonder why there is no thread about this issue yet, which leads me to the concern that it only effects me. However, since the merge at 16th last month
I constantly have my client closing itself without any error message nor anything similar.

Reapets after every 2-3 hours also after the installation was repaired

PC Specs: Win 10 64 bit
Reevanxavy

Comments

  • CorelessCoreless
    Vindictus Rep: 790
    Posts: 21
    Member
    The Operating System is not really such a relevant part of the PC's specifications. Vindictus will work just fine on Windows 7/8/8.1/10, as long as it is on a 64-bits architecture.

    You should offer more information about CPU, GPU and Memory(RAM). Also, check the CPU and RAM statistics within Task Manager while playing the game. For instance, check them every hour or so and note the changes. Now, just as a guess, I would say that the problem is the RAM. That's the way it would act when you don't have enough free RAM for the game to be used.

    Although, try to enable multicore rendering in settings, or viceversa, if it is activated. Try to notice if there's any difference. Be sure to have Motion Blur Detail, Vignette Effect and Wait for Vertical Sync always disabled.

    It's only a piece of advice, not a real resolve to your problem. They might be helpful or not. We really must be aware of your computer's specification for further help.
  • StunnyStunny
    Vindictus Rep: 680
    Posts: 14
    Member
    edited March 4, 2017
    I doubt that my PC specs are any problem for that since there is enough RAM, however heres a screen of my TM (including more informations) while the game is running.
    Motion Blur, Vignette Effect are always disabled, but im using virtual Sync to prevent tearing effects.
    Multicore always enabled.
    CPU rises over 60% while being ingame.
    her7ht5j.png
  • CorelessCoreless
    Vindictus Rep: 790
    Posts: 21
    Member
    edited March 4, 2017
    Well, the problem is not hardware related for sure.

    The no message crash is making this problem difficult due to the fact that there's nothing for us to check. Perhaps, only if someone else met the problem would know about a potential solution. I really feel sorry for not being of any help, though.

    I'd advise you to send a ticket to the NA staff with all these information. They will either fill you up with a real resolve or they will put you to reinstall the game. It will probably take several hours or days until they reply back. I wish you good luck!
  • StunnyStunny
    Vindictus Rep: 680
    Posts: 14
    Member
    edited March 4, 2017
    Yea i can understand that its pretty difficult to tell this way, but thanks for the help tho.
  • ReevanxavyReevanxavy
    Vindictus Rep: 100
    Posts: 2
    Member
    Having same problem here
    Laptop asus ROG 551vw 8gb Ram ddr4, i7 6700HQ, GTX 960m, windows 10 64 bits
  • ReevanxavyReevanxavy
    Vindictus Rep: 100
    Posts: 2
    Member
    I just cecked the log report and every time and only when it crash closes report this

    L 05/04/2017 - 19:05:37: VidTexMem: -1.000
    L 05/04/2017 - 19:05:37: MaxUsedTexMem: 334.105
    L 05/04/2017 - 19:05:37: CurUsedTexMem: 290.757
    L 05/04/2017 - 19:05:37: FrameUsedTexMem: 88.073
    L 05/04/2017 - 19:05:37: Summary: 985 resources total 163.02 MB / 367.00 MB, 44.42 of capacity
    L 05/04/2017 - 19:05:37: Section [ModelData]: 392 resources total 100.25 MB, 27.31 of limit (367.00 MB)
    L 05/04/2017 - 19:05:37: Section [ModelMesh]: 222 resources total 29.36 MB, 43.74 of limit (67.11 MB)
    L 05/04/2017 - 19:05:37: Section [Scenes]: 1 resources total 3.84 KB, 0.18 of limit (2.10 MB)
    L 05/04/2017 - 19:05:37: Section [ColorMesh]: 0 resources total 0 bytes, 0.00 of limit (67.11 MB)
    L 05/04/2017 - 19:05:37: Section [Captions]: 0 resources total 0 bytes, 0.00 of limit (16.38 KB)
    L 05/04/2017 - 19:05:37: Section [WaveData]: 370 resources total 33.43 MB, 99.64 of limit (33.55 MB)