L is Normal, R is Smash, K is Kick, Tab is Tab

Active: Phase Burst (250 SP Default) (Awakening; Damage or Knockdown Rate)
- Opens several portals that produce spears, and launches them.
- It's hard to hit with all of them but this attack has the potential to do massive damage.
- As the skill's rank increases the damage increases

Active: Chaos Warp (200 SP Default) (Awakening; Reduce Cooldown or Reduce SP Consumption)
- Opens a portal to quickly move.
- While moving through the portal, you won't be attacked and can even move through enemies.
- Unlike Portal Leap, you cannot choose the location or timing of exiting the portal. However, you can activate this more quickly than Portal Leap from most motions.
- Depending on the enemy location, you may move farther than with Portal Leap.
- When exiting the portal, you will be facing towards the enemy you last attacked or the enemy clsoest to you.
- You can link to several attacks while moving with Active: Chaos Warp or immediately after you exit the portal.
- As the skill's rank increases, the coooldown decreases.
[Can R during to use Bullet Storm, or L to fire once and dodge (Weave), can R after exit to Disruptor Shot or L for Warp Shot.]

Active: Mana Phase (150 SP Default) (No Awakening)
- Enhances the mana flow in your body, restoring MP and Stamina.
- Regenerates MP and Stamina for a short time.
- As the skill's rank increases, duration and regeneration amount increases.

Active: Infinity Shot (500 SP Default) (Awakening; Damage or Knockdown Rate)
- Rapidly fires both Mana Revolvers to create a massive barrage of bullets from the portals.
- As the skill's rank increases, the damage increases.

Active: Quantum Ruin (750 SP Default) (Awakening; Damage or Knockdown Rate)
- Leaps in the air, dives into a portal on the ground, appears above the enemy, and uses spears to pin down the target.
- After diving into the portal, you can decide the direction to move in with directional keys.
- After a few seconds or when you press the smash button, you will come out of the portal and perform the attack.
- While using the skill, you cannot be attacked by enemies.
- As the skill's rank increases the damage increases.
[You can exit quickly by using R]

Active: Waveform Collapse (1000 SP Default) (Awakening; Damage)
- Binds the enemy and unleashes a concentrated stream of shots while swiftly moving around the area.
- As the skill's rank increases, the damage increases.

Bullet Storm (Awakening; Damage or Knockdown Rate) [LLR]
- Spins and blazes away with the Mana Revolvers.
- Useful when facing many foes.
- Can be linked while moving with Portal Leap or Active: Chaos Warp.
- As the skill's rank increases, the damage increases.

Disruptor Shot (Awakening; Damage or Knockdown Rate) [LLLLR]
- Attacks enemies with immense firepower.
- Can be linked after Portal Leap or Active: Chaos Warp.
- As the skill's rank increases, the damage increases.

Mana Launcher (Awakening; Damage or Knockdown Rate) [LR]
- Fires at the ground, launching nearby enemies into the air with an explosion.
- As the skill's rank increases, the damage increases.

Portal Leap (No Awakening) [Tab] [Tab again to exit]
- Opens a portal and warps through it.
- You can decide the destination by pressing the directional keys.
- You are invincible while moving, and can pass through enemies.
- The longer Portal Leap is activated, the more MP it will consume. As the skill's rank increases, MP cost decreases.
- You exit the portal after a few seconds, when you use all your MP, or when you use Portal Leap again.
- You can link to various attacks while moving with Portal Leap or immediately after you finish moving.
Portal Leap Combo's;
[L] during Portal Leap results in you firing once, and then dodging.
[R] during Portal Leap results in Bullet Storm.
[L] after exiting Portal Leap results in Warp Shot.
[R] after exiting Portal Leap results in Disruptor Shot.

Warp Shot (Awakening; Damage or Knockdown Rate) [LLLR]
- Quickly closes the distance with an enemy and fires.
- Useful when you want toget up close and personal.
- Activate by pressing [L] during the linking motion from Portal Leap or Active: Chaos Warp.
- As the skill's rank increases, the damage increases.

Weave (No Awakening) [Dodge] [R while running or during dodge for additional attack]
- Leaps forward for a quick dodge.
- Press a directional key to pick which way to dodge.
- As the skill's rank increases, the longer the invincibility lasts, and the less stamina it requires.
- At Rank C, can fire forward and use Weave while running.
- At Rank A, can perform an additional attack while kneeling during weave.

Distortion Shield (No Awakening) [Dodge while not pressing a directional key]
- Twists space in front of you to block attacks.
- You need MP to use Distortion Shield.
- Blocking an enemy attack will absorb some MP.
- As the skill's rank increases, it will activate with less MP and increase the MP absorbed by blocking.

Bullet Rain (Awakening; Damage or Knockdown Rate) [LLRR]
- Bullet Rain allows you to make an additional attack after Bullet Storm.
- After Bullet Storm, spins in the opposite direction and rapidly fires the mana revolvers.
- As the skill's rank increases, the damage increases.

Flux Rounds [30 MP] (Awakening; Damage) [Forward Directional Key during Mana Munitions]
- Rapidly fires a hail of Flux Rounds ahead.
- Hitting enemies with Flux Rounds grants faster MP recovery.
- The firing direction changes depending on the camera direction.
- As the skill's rank increases, damage and MP gain increase.

Mana Munitions (No Awakening) [Hold R] [Cancel by Backward Directional Key or let go of R]
- Loads the Mana Revolvers with special enchanted ammunition.
- Use the directional buttons once the skill is active to select Flux Rounds, Gravity Rounds, or Entropic Rounds.
- As the skill's rank increases, these attacks will activate at lower MP.

Bullet Hail (Awakening; Damage or Knockdown Rate) [LLRRR]
- Bullet Hail allows you to make additional attack after Bullet Rain.
- After Bullet Rain, jumps and rapidly fires the Mana Revolvers while spinning.
- As the skill's rank increases, the damage increases.

Inverse Shot (Awakening; Damage) [Kick during smash or active skills] [Additional Attack: L after landing]
- Fires the Mana Revolvers while springing backward with a mana-assisted leap.
- Can only be used while attacking with smashes or active skills. Useful when pulling back from enemies.
- As the skill's rank increases, the damage increases and it activates at lower stamina.
- At Rank C, can fire forward after landing and dashing back towards enemies.

Warp Blast (Awakening; Damage or Knockdown) [LLLRR]
- Warp Blast allows you to make an additional attack after Warp Shot.
- Fires while moving even closer.
- As the skill's rank increases, the damage increases.

Disruptor Blast (Awakening; Damage or Knockdown Rate) [LLLLRR]
- Disruptor Blast allows you to make an additional attack after Disruptor Shot.
- Flips backward and attacks enemies.
- As the skill's rank increases, the damage increases.

Gravity Rounds [30 MP] (Awakening; Damage or Knockdown)
- Fires at the ground to create an anti-gravity field.
- Weak enemies inside the field are suspended, while strong enemies take damage over time.
- Restores Stamina when it damages enemies.
- Weak enemies restore your Stamina once. Strong enemies restore your Stamina every time they take damage.
- As the skill's rank increases, the damage increases.

Entropic Rounds [30 MP] (Awakening; Damage) [Right Directional Key during Mana Munitions
- Fires an Entropic Round ahead, which weakens the enemy it strikes.
- The enemy takes more damage for a short time.
- As the skill's rank increases, the initial bullet damage and weakening effect increase.
*Entropic Round only applies to yourself.
Comments
Balance - Chance of how much damage a hit will do, higher balance means higher minimum damage you will deal. Low balance means your hits will be really weak. You always want balance at 90.
Critical - Chance of hitting a crit (more damage). The higher this is, the more damage you can potentially squeeze out from each hit. Also depends on a bosses crit cap of course.
Attack Speed - How fast your attacks are made, more attack speed means faster moves, means more hits/damage per second.
Crit Resistance - Chance of you avoiding being critically hit by a boss move.
Counter Force - This applies to Raid bosses from Claire and after. Higher CF means the boss will resist your attack less. Refer to this chart for specific information on how CF works.
M.Att (Magic Attack) - is how much base damage you deal, this is a guide for Eira who is an INT char, INT chars damage comes from M.Att not Att. That’s why I’m only mentioning this.
Defense - higher def means less damage from normal attacks by bosses/mobs/others, Agility gives Def too.
Agility - increases your def, stamina Regen and speeds up time it takes to get up after being knocked down
Will power - higher will means more hp, and higher chance for critical. As well as decreased chances of being knocked down or killed
Int - increases m.att, shortens meditation time, can help int chars lift heavier objects
(If anything's wrong and someone corrects me, I'll update. Thanks.)
Server: North America
IGN: NotMiul