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According to the Korea Herald, the country's strict gaming regulations might’ve played a role in the decision to sell Nexon.
"Concerns over gaming addiction recently sparked some draconian measures in Korea. People can’t log in and play between the hours of midnight and 6 a.m., according to The Korea Herald. In-game spending is also limited to 500,000 won a month (about $444 USD) for adults and 70,000 won a month ($62) for minors."
"The World Health Organization is also concerned about gaming addiction. It decided to officially recognize it as a mental health condition in its 11th revision of the International Classification of Diseases in June 2018. It will be presented to WHO member states at the annual World Health Assembly for adoption in January 2022. For gaming disorder to be diagnosed, “the behaviour pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months,” the WHO said in a September 2018 Q&A."
http://www.koreaherald.com/view.php?ud=20190304000497
https://variety.com/2019/gaming/news/nexon-sale-korea-game-regulations-1203154165/
Kommentare
Korean youth are addicted to online gaming and spend tons of money on it. Thus, no surprise the country leaders saw this issue as a threat to the future of their country and imposed such regulations to ensure the productivity of their nation.