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I'm sure many won't like this suggestion :)
Currently, party leaders are able to create boats that restrict battle power, tech, etc. While I personally don't utilize this feature, I would like to see the ability to restrict other aspects of battle.
Give party leaders the ability to restrict the use of:
Comrades
Goddess Graces
Merc Pots
Kthx
Kommentare
- Limit Comrades? You can't use pets either. This could be a problem since pets were not a thing until 2013, making this challenge obsolete if you don't use pets or comrades in the first place.
- Limit Goddess Graces? You can't use feathers of any type.
- Limit Merc Pots? You cannot heal by any means except with Evie's Coronas/Restoration, Syla's Illusion Shield, and other character abilities that heal.
Another consideration is rewarding players for winning battles under these conditions. In the olden days, you were rewarded Battle Points, which were used to unlock new battles. If it were me, I would just reward more gold and an additional Seal of Dedication per challenge. Again, it's an idea; I don't know if it will work.
I kept my OP rather short and sweet and neglected going into detail behind the reason for each change. I'm glad to see at least one other player that likes the idea and yearns for ye ol' days when the game was arguably harder, albeit more rewarding imo.
I'll touch on each of my reasons behind each change.
I personally throw away all my GG's because I believe in the consequence of death. It gives me a moment to reflect on how/why I died. While I wait for someone to feather me, I'm replaying the death in my head and notating what I did wrong and how to improve. This allows me to further myself as a player as opposed to those that spam GG's and never learn from their mistakes.
1. Comrades: Yep, I really wish they did not contribute to the player's overall damage dealt to the boss. It's really unfair for those who either don't have them or don't use them. What's worse is you get more cores depending on where you place in the standings. In a way, it kinda feels like Pay2Win because if Comrades are doing a ton of damage to the boss, then the others players are at a disadvantage, which results in them getting less evil cores, which means less chances to get good drops, which means less gold. If people can host 8 people, why get rid of 8-man raids? That was what got me playing this game in the first place.
2. Totally agree about no GGs and merc pots making the game fun. I remember when players had no GGs or very little and would actually fail the battle. If Nexon can fix the difficulty options of the game, I think this would be a great addition.
New Idea: What if pets and comrades contributed to the total damage of the party on the boss (instead of for the player that owns the pet or comrade)? Then, you eliminate the factor or pets and comrades contributing to a player's total DPS/standing.
A pass for me on this idea - I don't see a point in limiting others when you can just limit yourself to have fun (ex: throwing away GGs, not upgrading gear, soloing).