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Great amount of suggestions 2025

VillainnVillainn
Vindictus Vertreter: 1,330
Posts: 5
Mitglied
edited Januar 1 in Suggestions and Feedback
The the sun's getting real low.

UPDATE ON SUGGESTIONS
Old suggestions will be in spoiler
2025 SUGESTION

I will mention everything I can, such as gear, Gold sink, How to counter bots.

As new players join there will be a mammoth obstacle, same for players who don't use NX often.
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To overcome this tremendous hurdle, one must reach certain requirements. Example: Once you have Orna weapon +15 with +15 Ardri armor, it will not be enough. One must reach 87 Million, to get 80 million is not easy even if someone where to buy Crystal coupons which is a gamble of 90k-400k for 30 coupons for an example. 34 Crystal are 57k NX = 57 Dollars USD. After reaching goal orna weapon, will be surplus hurdle, First one is 630, @ 2nd is 4630, and last is a whopping 9880. To counter, just remove Counterforce, Surplus as it's a pay to join gated community just to join those raids.

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Just look at the prices to get to get in Usurper's Fortress.
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With free gear Ardri +15 with +15 Orna weapon is not even enough to join Special RAIDS.
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MERC LOUNGE

The current state of bonding is kind of like PVP back in the day, to make it more fun have bond percentage go with up with corresponding person in RAIDS. Better incentives in bond missions, like Shards, Enhancement Elixirs, items that help build endgame gear. You can make a poll on who likes or does bond, it's low. Because, it's boring, tedious to chat for 1 month just to get level 5. Have bond missions be multiplayer.

Gold sink

Remove Counter force, We all know it's for bots, but it hinders players more where one would waste 100m just to reach 285 CF. Raise drop percentage from raids.






NPC SHOP/ NX SHOP


Reduce prices for everything
Look at Helldivers 2 for an example, great prices for microtransactions.
For Nx shop compared to other games I feel like it is overpriced, to fix this cut price in half for everything.


Countering latency
As the server has merged we play with people across seas, to counter this make invincibility skills a tad more better to compensate, no need to punish or deny anyone not in NA. it's just almost good as it is, much room for improvement.


Stronger and weaker RAIDS
Some people are like half a full of cup, Some are like it's half empty. As some people like to struggle, others like it moderate, or easy. We make RAIDS for everyone, NO DRAWBACKS for picking a side. More hero raids, have an option that are easier with no reduced drop rate.



Bond Rework
2 hour cooldown is a bit too much for bond skills. Cool down reset every raid, 2 hour CD feels like punishment.



Countering Bots


As most of us who played the game have bought from bots unbeknownst because who else have desired materials, if not being slave to the game?, the bots sell resources that we need to craft items. Need a verification check like mood mini game. Player check, If character has not played long, one hit kill boss or whatever they do odd. Have a real person look into it, because using A.I. on a falsely accused person is not good.

Other minor Ideas

As we are a community, maybe others can voice their opinion on bots.

DharkonAnthonytonyboy

Kommentare

  • VillainnVillainn
    Vindictus Vertreter: 1,330
    Posts: 5
    Mitglied
    edited February 7, 2020
    Missed Ideas*

    Make items in inventory that are binded tradeable to others on same account. Items get useless when you reach a higher level and your lower account could use that item.

    Have a better skip conversation on story. As someone who has done story over 12 times it feels tedious. One Skip all button.

    Have enhancement break on +10. Failing a plus 8 or 9 trying to get it to reforged status whether it be a miss click or rushed discussion feels bad.

    If we are to compare other games to other RNG systems Vindictus algorithm is the worst. Possibly adding 10 percent to everything with weapons and armour except +15 decreases chances by 15 percent. Enchants increase by 15 percent. Drops in maps increase making half the party get the same item.

    Better rewards for for Abyssal Arena , Reedemers and PVP.
    Could add most valuable resources and Mysterious Shards Abyssal Shards

    Have a player Workshop so other players could help design clothing, textures, Lighting effects and other objects.


    For mentioning Abyssal & Mysterious shards it feels like the count should be lowered in half. It takes over 2b to be fully decked out. with the latest gear.

    For people who have more than 4 or more names on account have a shared stat of the desired character. This will save time and money for player and could possibly be bought with NX if not free.

    I have recently done maps with alts and feel disgusted, I now know how it feels to be at the bottom of damage. That being mentioned, I have the exact damage that map requires for dullahan, but I ended up getting 6 percent in 3rd place with no drops other than magic powder. I feel like the number required has to be lowered to 3 percent for raids.

    Anyone that has done all story 3 twice should be rewarded as clone full gear so players won't waste time and money. make the cloned gear untradable but make it so that you can apply to every character of the required level.

    Compared to other games I feel like NX shop is overpriced. it needs to be lowered

    Raise fatigue to 500 percent, guild house sleep -50 Percent bonus every 8 hours.

    Now that bots seem to be dealt with, we need better drop rates for compensation. I seen a bot 3 days ago, I'm sure if you filtered items from Level 90-100 for selling in marketplace and required them to have at least Season 1 with 120 titles it stop them even more.

    *May add more suggestions



    Also If you change the shop and trade system and do not make a profit I am willing to bet my account on it.

    Anthonytonyboy
  • CloakshireCloakshire
    Vindictus Vertreter: 4,580
    Posts: 646
    Mitglied
    edited Januar 12, 2019
    I'll give some feedback to some of yours suggestions.
    Villainn wrote: »

    PVP

    The current state of PvP is bad, It was decent around 2014. I believe how to fix this is used fixed stats, let the player keep their speed, but have 15k DEF 25k ATK 10k Health 100Crit resist 120 Crit.

    Even though I don't pvp, I do like this idea. This would put each character on an even playing field and make it more dependent on player skill.


    Villainn wrote: »
    Trade System

    Let players have the option to trade to other players, Instead of going on a leaping faith. Also make NX tradeable so people can buy from those players.
    tradecrop.jpg

    I am also for this idea. Being able to circumvent the mailing system and trade something to someone directly is something I've wanted for a long time.

    Villainn wrote: »
    Countering latency

    I feel like every character should be buffed in terms of Dodge except Karok. I believe adding 2 seconds of invulnerability will fix most problems when people join a party and the latency is overwhelming.

    2 whole seconds is way too extreme. Adding more iframes to someone's dodge would alleviate dodging issues when latency is bad, but it would overpower people's dodges when there's no latency issues. This is not a good suggestion as it would unbalance combat as a whole and would be abusable.

    Villainn wrote: »
    Character Changes
    Fiona blocks damage for whole team when perfect guard activated, Have fiona give party buff to reduce damage.
    Have Scythe give party healing same rate as Corona.
    As for every character, missing a smash is detrimental. If the smash does not connect do not spend SP and keep ability.
    Sylas impulse zone have 500 Attack limit removed on rank A


    In order
    • The Fiona idea is a cool concept, but wouldn't do well in Vin. Players should be responsible for avoiding their own damage, not rely on other characters to nullify hits for them.
    • Giving scythe a healing ability would take away from what makes staff unique. Both of Evie's weapons have support abilities. Staff heals, and scythe can buff the party's dps output via Insane Reaper. The player is meant to choose what to have, and what to give up. You can't have your cake and eat it too.
    • I've been in situations where I've spent 1,000 SP to use my lockdown only for the boss to move. Yes it sucks, but it's the fault of the player for not positioning themselves correctly and/or anticipating the boss's movement. Making it so SP isn't spent and the ability is kept removes the consequence of poor play. This is not a good suggestion in my opinion.
    • Sylas's impulse zone additionally giving a 500 Attack limit release is a cool idea, but wouldn't be effective if the party members aren't capping the boss's defense. A better idea would be to make it increase Additional Damage instead.

    Villainn wrote: »
    Other minor Ideas

    On braha it is easy to miss half of the attacks unless the character is a ranged character.


    Practice mode in redeemers and able to switch phases. For an example hit a key to repeat one phase like Macha raining swords quick-time event until key is pressed again.


    I've played Braha as a Spear Lann, Sylas, GS Hurk, Scythe Evie, Sword Vella, and Bow Kai. I don't have any trouble hitting attacks on Lann, Hurk, Evie, Sylas, or Vella. Braha's attacks are telegraphed about a week in advanced so you should have ample time to position yourself and wind up smashes to hit. Being able to consistently land hits on bosses relies on how knowledgeable you are of the boss's attack patterns. You'll get better with more practice.

    Regarding practice mode Redeemers..... NO! This topic has been discussed before. Redeemers are meant to be the top raids in terms of difficulty where you're punished for every mistake. These raids are meant to be learned through your failures, not a free pass practice mode. Adding practice mode detracts from what these raids are known for which is their difficulty.

  • aboakelhadiaboakelhadi
    Vindictus Vertreter: 200
    Posts: 2
    Mitglied
    Guys I thought about something that i haven't seen anyone had touch before... so what about Katanas like a dual wielded Katanas or a single wielded Katana like th Yamato in DMC It will be a great idea.
  • CloakshireCloakshire
    Vindictus Vertreter: 4,580
    Posts: 646
    Mitglied
    Guys I thought about something that i haven't seen anyone had touch before... so what about Katanas like a dual wielded Katanas or a single wielded Katana like th Yamato in DMC It will be a great idea.

    Soooooo the level 70 twin swords?
  • BownerBowner
    Vindictus Vertreter: 1,775
    Posts: 236
    Mitglied
    how about this idea to add to yours.

    Make our NX inventory and Gold Account wide rather than Character. This way it will encourage people to make new characters so we can get given a very small amount of free nx items however you have to pay to get a character slot and vip etc etc so it would be worth in both ways. also it will help people with the gold too, not having to pass money over all the time.
    Anthonytonyboy