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So any clue why folks don't want easy seals (which can be traded for decent materials) from onslaught? Personally I don't care much about winning/losing. But I am surprised it takes s long to fill up in its first week of being here. Not to mention the issues with folks canceling :-(
Kommentare
If you get say on average seals 25 per match (per 10 min), it's still 6 hours 40 mins to get just 1 shard, this excludes queue times and loading. I've probably over estimated the average too.
Sure you get rank rewards, but that's if you win a lot. 30 points for win and 4 points for loss is too big of a difference.
The bad SP and stamina regen makes it not fun for most classes.
Also, this +1 raid +1 core event doesn't help. They should have made a x2 seal Onslaught event instead or something.
For me, the only reason I did do some is for the title, but since I'm barely winning thanks to hurks/lanns on the other team (I rarely get any on my team, bad luck), I've given up and am waiting for the next season.
Next season wont be any better than this season. They honestly tend to spread out big dps. Running as an OP lann I still more often than not loose. Honestly it is your party + rng... If you have everyone going 1 hp bar it just doesn't work come the 6 pillars + 2 bosses.
As for better money for time. I think you serious underestimate the cost that Damascus Steel will be at. (I for one am farming everything I can to be able to buy from all methods.) Course all lv 100 feathers/mats are going to be crazy priced too since everyone will be multi booming.
I am guessing at least 100m for each dem steal for a long time. Needing ~720 to for sure manage +14->+15 is just going to burn through the small drop rate they will give them.
I completely agree. I find for every run I just think of it like the unbalanced PVP. But the good news is you don't get half the number of seals for loosing like normal PvP.
Note worse part about onslaught is the fact you can't do basically anything while waiting in the queue. Toss in the fact that everyone gets kicked whenever 1 person cancels it becomes very painful.
This is the #1 reason why I personally don't play more than a couple matches per day.
The mode is conceptually cool but the general lack of SP and stam results in a mostly unenjoyable experience for me. Sure you can adjust and play around these issues and still make it work, and to some extent I understand why those limitations are in place - but it's just.... not fun.
You can use a Rabi Whistle... but there's a limited amount of them...
I think that only happens if it says 6 and someone cancels.
I'm still wondering why Hurk / Lann is available in the new mode >:C !
- Lack of stam: The Spd+Bal buff refreshes your stamina bar, and I think MIGHT also increase stamina regen
- Not worth doing: Worth doing for damascus steel in the future. I THINK that pvp potion also doubles the amount of seals you get (guildie was getting 40 ish seals a run while he had pvp potion on), though not sure if this is intended.
So ~25m on our server ;-) And remember, you need 1000s to manage a +15 lv 100. (Let alone all the folks like me that will be going for full +15 gear.)
Source : official patch note
If they drop as often as essence box, they will probably be around 6m or so and bots will farm the hell out of these for us.
And this mode is no fun if you're not lann/hurk/kai/miri :')
Should just allow players to make their own room and trade wins, no more rage and headache from rng and bs matchmaking.
Limit on revives like redeemers - meaning high damage teams can still lose provided they don't dodge/heal enough and the other team is well coordinated with statues.
Cap of statues on field at one time - Just did one today where we were winning for a good bit, only to have 3 statues come onto our field and two teammates die. This then extended to 7 statues. As you can imagine we couldn't move upon being revived due to statues and were killed shortly after by boss mobs. Should be capped at 3.
To be honest I consider this a good thing, as this allows to be more strategic with the use of statues, although they're given out to random party members and the same player can receive all statues the entire run.