[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Cap Skill Awakening Usage Per Battle

Daggerpaw12Daggerpaw12
Vindictus Rep: 740
Posts: 23
Member
edited July 5, 2018 in Suggestions and Feedback
Currently, maintaining skill awakenings is very cumbersome, especially when you use one attack far more often than the rest (I play Lann...). It's also very wasteful now that guild missions require you to do 10 daily trash missions every day, which needlessly use your skill awakening. Overall, it's not worth keeping them awakened except for in level 95 raids, and even then you can easily use several hundred awakening durability points in aggregate over the course of just one raid. If awakening durability usage were capped at, say, 25 points per skill per battle, then maintaining skill awakenings would be far more practical, even with the battle of the day trash missions using the durability. Just a suggestion.