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I could have sworn i just made this thread, but i cant find any indication that it got posted. Weird.
Anyway, the new attack cap system uses one attack cap for all enemies in the battle, which is great because trash mobs die faster and you dont need to manually calculate it using an outdated wiki.
The downside is that the attack cap is only visible if you are creating a boat, and its not visible in your battle info window (with the N hotkey), so you cant check it if you are already on the boat.
The one issue that comes to mind is that the attack cap listed doesn't change at all in S1 when you select the difficulty, easy mode succubus and hero succubus both have the same attack caps. Does anyone know if that means that hero mode doesn't increase boss DEF anymore?
Edit : As far as I can tell, I think hero mode doesn't increase the boss DEF anymore. I still kill Hero succubus in the same amount of hits as before, but my damage vs the royal army soldier mobs hasn't changed at all, and the attack cap for them was about 15k, same as now. If hero succubus still had the very high amount of DEF she used to have and the attack cap was increased to account for that (but not visible at boat creation), then I would be dealing massive damage on the trash mobs, which I am not.
This is a pretty good change since some hero bosses had ridiculous amounts of DEF.
Comments
Blade shift with a +12 scythe does up to 2500 non-crit damage to wood elves. That is impossible if the attack cap for wood elves is 10k above monster DEF like before.
If you do story iset/havan, you will also notice that the damage you deal to iset is MUCH higher than havan because Iset has lower def than havan, and the attack cap for the whole battle is 10k above havan's DEF. You also deal more damage to kraken tentacles now because the attack cap is 10k above the head's DEF, while the tentacles themselves have much lower DEF.
Hero succubus is roughly the same because the attack cap is about 15k, which just happens to be roughly 10k above the trash mob's DEF. You won't see a difference uness you have low attack in which case you will actually be able to hurt the boss. IIRC, hero succubus used to have an attack cap of something like 22k? When we only had level 60 weapons, we used to need second trans to get our attack high enough to hurt her. Now, new players can start doing hero succubus much earlier since the attack cap is so low.
Maybe you are looking at differences caused by BAL rolls, and not actual changes.
Also, the cap for sg is set around 2k lower than Monark and Willy's attack caps, so you do less damage there.
In case that's hard to understand: The bosses have the same defense values as before but the effective attack in the run is in the boat launch info, so your maximum effective attack against Willy would be 8k as opposed to 10k~. That number is what's applied to the multiplier for the attacks you use, so you'll do less in that instance.
vThat's the same source I'm using, mods pls don't kill it.
Here is an explanation from Shippuu, in case anyone wants to know more:
I don't know why people are saying that there was a damage nerf for SG. It's been known for a very long time that S2 large bosses (willy, monark, kielu, ikrium, alteron, etc) have 8k def which means a 18k attack cap in 80-90.
http://vindictus.gamepedia.com/Muckrot_Monark
Unless they were stealth buffed to 10k DEF at some point. I haven't noticed any kind of "damage nerf" in S2 maps though, on the contrary, since the smaller bosses (stoneshell, desert roc, maios, etc) all have 6k DEF, this actually results in a damage buff against the smaller bosses since the attack cap is now 12k above boss DEF for those.
My main concern was whether hero mode still increased boss DEF, but it doesn't (pretty easy to see if you run hero succubus with only 16k attack).
Edit : I did moonlight peak earlier today and amaranth kick was doing about 5k damage on Muspell with the level 80 event weapon (+9 impending/mael arma longsword), but I wasn't balance capped so there was quite a large variation. If Muspell had 10k DEF with an attack cap of 18k, I would have been doing roughly 4k instead. There is no "damage nerf" for S2 with the new attack cap system.
Att goes up of course, but not def.