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EinLacher Desert Princess Iset unnecessary opening

BigAssTTsBigAssTTs
Vindictus Rep: 1,120
Posts: 42
Member
edited December 27, 2017 in Suggestions and Feedback
The opening of the Ein Lacher version of Iset is too long and a total waste of time. We need to endure at least one minute of this and have to run straight across the bridge to even get to the boss, making gold medal attempts very tedious here. Besides, the camera angle lock during the first Havan smash will very likely make players lose track of Iset and get hit.

These two problems combined makes this IMO the most annoying Ein Lacher of them all. At least with Keaghan you get straight to the point.

The same problem is also present with Colru the Golem: Craftsman Colru, the opening inception-like transformation of the structures can't be skipped and is a bit long.
  1. Is the opening of Einlacher Iset too long too tiring?6 votes
    1. Yes
       83% (5 votes)
    2. No
       17% (1 vote)