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why are the new stones only for level 90 weapons?
The +12 and +13 ones, why only work on level 90 weapons? Why not level 95???
Kommentare
I mean, it's free, and you can get a +12 90 or +11 95 that can still be enhanced using them. That's more than fair. A lot of garbage has come from Rise, so let's not complain about the good.
Now time to go upgrade my +12 lugh scythe!
(Unless you are a whale of course then the cost doesnt matter to you).
I mean, whats the odds of going to ++13 from +11? Something like 1 in 8 or worse? Cant double boom anymore and dullahan weapon essences are incredibly rare. Hell you cant even go past +12 without being full OJ anymore. Dullahan weapon essences were going for like, 120m+ a few days ago? That's maybe 1b worth of items to get a +13 dullahan weapon on average.
With that amount of money you would be better off using absolute stones to get +12 level 90 weapons and then yoloing to +14.
And of course everyone with a boomed level 90 OJ weapon at +12 or lower is screwed because they have to make another one just to use the stones. They should have allowed the stones to work on boomed weapons.
Also it might have been better to do the same thing they did with making level 90 have more AD than leve 80 and below...making level 95 have more AD than level 90. Currently, unless you ae a whale, there is no reason whasoever to gamble with dullahan weapons when you can make a +13 level 90 which has far more AD.
That or just remove retarded concepts like disabling further enhancement, BDO is so much more popular for a reason.
Not that I'm complaining now that gearing up alts has never been easier and a +13 90 is plenty for running all content.
Are Dullahan weapons only level 95 or can you get a level 90 one? If not, what level 90 weapon do you recommend (chainblades)?
All lv90 weaps are the same.
The odds of going from +12 to +13 is 1/5, the odds of going from +13 to +14 is 1/6.25.
So you would need (on average) 5 +12s for a tradable/enhancable +13, that's 1,350 seals, not counting seals used for unstable enhancement runes. 8k+ seals worth on average for a +14.
Most people would settle for the +13 absolute stone, but even that is like, 420 seals? At 6 seals per day (assuming no extra runs), that's still 70 days of s3 raids. Unless you do top damage in royal raids, you get very few cores and very few chances for level 40 bottles with seals. You cant do special with free +10 gear either unless you forfeit the QB core bonus and get carried.
How many newbies do you think would tough it out for 70 days before being able to make a +13 weapon....not to mention the amount of seals you need to make a full +12 armor set and get full enchants on eveything...
Pretty sure my friend who usually plays FFXIV is going to rage quit once he does the maths involved on how many days worth of s3 raids he would need to do to make a +13 weapon.
Unfortunately abyssal arena is the old 70-80 difficulty which requires you to be really geared if you want to do it in a decent time frame. The last time I did it, it was in a very well geared party with full level 90 OJ enchants and more than 10k combined AD and it still took more than 15 mins i think.
You usd to be able to do it on the lowest difficulty for easy seals which was great for farming seals/leveling alts but they removed that....and to top it off they removed hard mode's extra core from all battles after RISE so it gives -1 seal now...
Basically, no one cares if you can't get the weapon upon logging in, because anyone that's dedicated to playing the game can grind the seals needed. My Miri already spent 180 seals for Goib stones, and I'm not even doing raids on her or seal farming.