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Post-Rise: How do you price high-enhanced items?
Prior to the Rise update pricing was pretty straight-forward: Items > +10 would double the resale value with each +1 enhancement . The price multiplier was consistent whether selling armor or weapons. For example a +10 weapon would be 50M, +11 100M, +12 200M, +13 400M etc.
After Rise the enhance rates and mechanics changed. First there is the obvious drastic change of reduced success rates. That varies for weapons and armors. Second is the new prerequisite that items attempting +13 and beyond enhancements must have all rare (orange) components. Now we get consistent pricing for +12 items but after that it's ???
How do you price high-enhanced (+13 or greater) weapons or armor?
Kommentare
With the +12 stone, I think the prices will drop a bit.
Back in the days people who made "endgame" +15 and got bored can simply sell.
Now that endgame is not reachable, you're most likely going to see people on the street w/ revived gears.
Just a FYI. That is actually cheaper than what I was selling +12s with only 1 orange right before Rise.