[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
Anyone here have an up-to-date vella guide? I would like a deep insight explanation for how vella's "berserk charge" gameplay works. For both swords and chains, it seems like she uses a time mechanic to unleash dps, but there are time extenders and for chain especially, there are a buttload of unnecessary shortcut skills. I was wondering if you can ignore most of them like how Fiona can ignore taunt most of the time.
Kommentare
Swords Vella:
Chains Vella:
That's about it. All the details depends on the enemy You are fighting and your attack speed. You can watch videos on my YouTube channel for Ein Lacher, solos and other stuff. Might be also interested in Neamhain.
As it's been stated first xcut is the main source of damage. But what you should try to keep in mind is that 1st xcut deals more damage than the 2nd one. What this means is that you should always tend to chain the 1st xcut on every attack and the 2nd xcut in-between attacks. One important thing about the xcuts (especially on Neamhain) is to know how can you use it's invulnerability to the fullest. Animation canceling plays a big role when you're a TS Vella and knowing how long each animation lasts. (Animation canceling can be preformed by holding directional keys during attacks).
Xcut masterrace Credits to Drusa for this.
Using sword's will does increase your damage as SirRFI said, however the main point of that skill is that it allows the use of gale splitter from a combo because all the xcuts you do under this buff become "perfect". Having the 3rd stage of blade heart(which you will have for ~35 seconds under the effect of sword's will) drastically reduces the SP cost of gale splitter.
One of the most important skills on a TS vella would probably slashing high. Slashing high makes the stamina cost equal 0 and increases the attack speed, however it also reduces the on-hit drag-on (The same effect which the 2nd dark knight transformation gives) - meaning that when you hit a boss your attack animations won't slow down (this is what I called on-hit drag-on) but go with the same attack speed as if you'd be attacking air.
PS: I may add some additional information in the future. But overall I think that exploring things on your own is more interesting.