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Redeemers: Sea of Reflection (Neamhain)
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"Redeemers" is new type of raids, which allows up to 8 people in a party. Sea of Reflection is the first one, and only one available at the moment. Unlike other raids, they are functioning on different rule set, from accessibility, through gameplay, to rewards.
♦ Accesibility and rules ♦
Redeemers battles, unlike others, are not available through regular battle board or Quick Battle feature. Instead, there is dedicated NPC for that. Tuathal, a reaper NPC located in north part of Berbhe (left from campfire), allows to create/search/join the Sea of Reflection battle. However, prequisite story (NAME NEEDED) has to be completed first, which involves story of Berbhe finished.
In difference to regular raids - these are restricted weekly rather than daily, and things like VIP, VVIP or Departure License do not affect it. There are 3 sub types:
- Normal - 2 runs
- Guild - 1 run, all members needs to be in the same guild
- Passport - team leader needs Extra Passport: Sea of Reflection to start
Redeemers battles have restriction regarding what consumables and buffs can be carried over. The same NPC keeps a store with some of them, including exclusive HP potions. Following items are white listed:
- Artifacts
- Redeemers HP Potion
- Phoenix Feather
- Party Revival Feather
- Armor Temporary Repair Kit
- Fine Armor Temporary Repair Kit
- Campfire Kit
- Guild Campfire Kit
Anything outside this list, like Premium Bath Soap, won't affect the battle or won't be available.
There are also gameplay affecting rules:
- Only certain things can be carried over (see above)
- Amount of HP potion is limited
- Amount of lives/revives is limited (see debuffs section)
- Some skills are disabled or does not function (1000 SP Stun abilities, Hurk's parry, etc.)
♦ Stats and patterns ♦
Sea of Reflection stats (Neit & Neamhain):
- ATK: 22 000
- DEF: 17 000
- CRIT: 125
- CRES: 90
- HP (Neamhain only): 42 000 000
Therefore base ATK CAP is 27k and CRIT CAP 140.
For patterns / mechanisms see 2nd post.
Class specific reactions to patterns:
- Fiona
- Lann
- Evie
- Karok
- Kai
- Vella
- Hurk
- Lynn
- Arisha
- Sylas
- Delia
- Miri*
Contribute by writing reactions for your own class - template here.
♦ Rewards ♦
Following rewards are given upon completion:
- Gold: 200 000
- EXP: 2 084 000
- AP: 100
- Drop: [Box of Conviction: Redeemers] x1 (regardless of damage dealt), containing one of following:
- Redeemers Gold Pouch
- Emerald Belt (★★★)
- Peridot Belt (★★★)
- Ruby Belt (★★★)
- Amethyst Belt (★★★)
- Thunder Ring (★★★)
- Crescent Moon Announcement (★★★)
- Crescent Moonlight Ring (★★★)
- Ocean Depths Monster (★★★)
- Extra Passport: Sea of Reflection
- Mysterious Shard Grade 1
- Abyssal Shard Grade 1
- Emote: Epidemiologist
- Neamhain's Odd Eye
- +1 progression
You might wonder what is "progression". Redeemers brought new feature, where progressing each of them have milestones, permanently increases the characters' stats. For Sea of Reflection:
- 5%: +1 CRIT
- 25%: +1000 HP
- 50%: +500 ATK/MATK, +1 CRIT
- 75%: +1 CRIT, +300 ATK CAP
- 100%: +500 ATK/MATK, +2 CRIT
- 100%: Full Force Lv. 1
Full Force Lv. 1
A special ability obtained upon completing Sea of Reflection battle 100 times. It works everywhere, excluding Ein Lacher and PvP.
Activation: boss unit HP is below x8 (x7 shows up). A special effect and chat message notifies about it's availability.
Trigger: combo-finisher smash, which depends on class. For Vella it's (Twin Swords) and (Chainblades).
Cooldown: 8 minutes
♦ Buffs & debuffs ♦
Following effects appear in Sea of Reflection battle:
- Rookie Redeemer
You can break free of incapacitation up to 3 times due to the Rookie Redeemer effect.
Applied to characters with less than 5 completed runs. Allows to self-resurrect 3 additional times without Cannot be revived debuff penalty.
- Sluggishness
Your HP is restored, but you feel momentarily sluggish. All action speed is -50%.
Applied by Redeemers HP Potion upon usage. Reduces all animations by half. Lasts 3 seconds.
- Cannot be revived
You cannot be revived for a limited time.
Applied after player's second and third death. Affected targets cannot be revived for it's duration. Lasts 8 minutes.
- Neamhain's Poison
You've been infected with Neamhain's poison.
The SP Gauge decreases over time, and HP restoration is cut in half.
Usually applied by magic attacks. Takes 10 SP per second and reduces any healing by 50%. Lasts 30 seconds. Avoid healing during it's duration, especially using potions, otherwise they get wasted. Consider using SP skills before your SP gets drained off.
- Striking
You find yourself drained of energy to the point where you can barely move.
You cannot restore STA for 5 seconds.
Usually applied by purple waves. Lasts 5 seconds. This immediately drains stamina to 0 and does so until the debuff expires, effectively preventing from anything but walking. Even stamina buffs like Slashing High are unable to counter this, so don't use them.
- Infection
You've been infected and cannot move.
Applied by [SPECIAL] Bend the knee (1 hit KO / OHKO) upon being hit. Once the attack ends, Neamhain perform a special attack to finish off affected targets, leading to certain death.
Special thanks:
• Aibou
• DualStab
• Featch
• iphit
• Nomad
Search engine tags & keywords:
ALL EVERTYHING ABOUT SEA OF REFLECTION REDEEMER NEAMHAIN NEIT CRAB
BERHBE 8 MAN PEOPLE HARDCORE RAID
RULES ATTACK PATTERN BUFFS DEBUFFS
HOW TO REACT PLAY AS
GATES OF BABYLON 1 HIT KO KILL OHKO
Thread is split onto few posts due to character limit per post and to ensure further development.
Please do notify me about typos, errors or misleading/invalid information. Suggestions are also welcomed.
Please upvote the posts if You appreciate my work.
und 6 andere.
Kommentare
You can add your own class guide using following template. Open up the spoiler to copy the code.
Fill the … with your content.
Twin Swords Vella reactions to the patterns based on my ([Europe] Nocatia) experience as non-host (3-4 bars) in full party.
Feel free to ask or discuss things, so I may adjust the guide.
Quick summary:
• ( ) on small and medium gaps (most of Neamhain patterns)
• on big gaps (usually Neit patterns)
• all waves.
• risky/inconsistent attacks, otherwise .
• Peftect is important for some patterns, but try to pull it off as often as You can.
• after an attack begins, rather than before, so You know which attack comes and don't get caught offguard.
Phase 1
Phase 2
Phase 3
Overall, really nice guide, as always +yes
Regarding the Rookie redeemers buff, I can tell you how it works because I recently started playing Neamhain on my Delia:
-The Rookie Redeemer effect will apply the same everytime you join Neamhain until you complete 5 Clears
-After you die, you'll be unrevivable for about 10 seconds, but then you will instantly revive.
-The above happens 3 times.
-After your 3 Rookie Redeemers stacks get lost, you get back to the regular lives people have, so, the 4th time you die, you can be revived by a player right away.
-The 5th death applies the 8 minute resurrection cooldown, and so does the next.
Also, rookie redeemer's effect seems to cause bugs to Party Revival Feather and Guild Heavenly Feather.
…
Phase 1
Phase 2
Phase 3
…
Phase 1
Phase 2
Phase 3
Sea of Reflection allows Glaive Lynn to reveal her true potential, evading attacks while building up Swift Assassin marks up to Full Bloom, so set this as your ultimate goal.
Phase 1
Phase 2
Phase 3
Future updates also merged normal, guild and coupon runs to normal. I think that about the same time "hell mode" was added for both redeemers in Korea. These have much bigger stat requirements and significantly better completion rewards. I've heard that upon completion there's server-wide notification and a title.
While I cannot offer details on it - top geared players had troubles completing the battle in time (60 minutes), so there's that...
Since last update, there were changes to patterns making them more easy/forgiving, most attacks are now crosscutable by TS Vella, rewards (both loot and completion) changed and such.
At the time, I started recording footage for Balor, but then I got actual job and never had time or motivation to continue the work. Since then, also Brigid, Laura and Taros were added, each of them eventually had some changes, so guides would require updating.
This guide served it's purpose, but generally Redeemers are not that exclusive content anymore - just hop in a "FFA" party and get carried.
Forum will be locked down soon, so: