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PSA: Spirit Rend change is literally useless
If you're a Sylas player and you're worried if the change to spirit rend will mean you have to change the way you play, or trouble you with having to commit something new to muscle memory then don't worry: Using spirit rend on the 3rd normal is entirely unnecessary
First of all spirit rend acts the same way as it always does, meaning even when landing it on the 3rd hit it's still only going to give you 3 phantom shards. In which case you will be one shard off from max.
Second of all in most situations Cyclone Saw (4th smash) is almost always stronger (by about 2x +) than Cyclone edge (3rd smash). And while Cyclone Crash, which is the third additional attack, might do more damage than illusion fist, the fourth additional, it only makes a difference in damage of about 1 phantom shard which you're currently missing out on if you opt to use the 3rd smash (or maybe even 3 shards if you don't land the much more difficult spirit rend on 3rd normal)
Third of all you're still only allowed to have 6 phantom shards on you at a time, which is gained easily from just using spirit rend on the 4th normal. Landing both spirit rends will not reward you with more shards. It will only make your BnB combo take longer.
All in all Sylas has been made a much more forgiving character. It's now almost impossible to miss spirit rend on your 4th hit since they increased the window, and all his smashes cancel into an SP skill even faster than before. They now let you dodge faster after using SP skills like phantasmic slash, which before would put you in a bad situation if used at the wrong time. And on top of all that you no longer have to worry about getting hit as much because Phantom Force: Blade will now restore your stamina, granted it be a little less per second, as long as you're level 4 or above. He's easy.
This could mean something for the future of this character. If it's worth it to you and you feel like they might make a change to sylas, say they go ahead and uncap his skills. Now Phantom Shard goes from rank A max to rank 6 max and at rank 6 the maximum number of shards is increased from 6 to 8. Now Landing both spirit rend hits will reward you greatly leaving you with the maximum amount of shards possible for that combo. Maybe you get the muscle memory down now and leave yourself ahead of the curve so if a change like this did happen you'll be ready and at an advantage over the rest of your fellow shota lovers.
This change will most likely never happen. Just enjoy the character they've dumbed down for you.