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LynnCUBE

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LynnCUBE
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쪼오오오오린
  • KR Server Patch Notes & More

    CometCupid wrote: »
    Wait, so they buffed Hurk based not on class balance but as a pity towards a non-existent player base? That seems counterproductive to what even a semi-decent developer team should aspire to do.

    Not that I'm complaining as I enjoy the Teide immensely... just saying.

    No, the pity and complaints were because hurk did no dmg.

    For example,
    At high skill

    Lynn > Hurk

    At medium skill,

    Hurk = Lynn

    At bad skill

    Hurk > Lynn.

    It was neccassary balance.

    Talking about Lynn (best girl btw), the possible reason Glaive Lynn isn't buffed is because she has high damage potential.

    There was a hot discussion in the Korean forum, where 4 people (all famous for their good skills - possibly best of each class in the server) tested DPS.

    Lynn came out first defeating xGun Kai, Chain Vella and Fiona even if she had 1000~2000 lower additional damage. She was first repeatedly throughout S3 Raids. The writer of the post requested Lynn nerf.

    The 'problematic' Lynn player is quite famous for analysing and writing Lynn's skillset like it's his PhD work, so probably he just knows Lynn too well.

    Lynn players argued that Lynn could do that much damage because that single Lynn player out of this world, while other players (especially fifi players) said if the damage potential is OP, then it should be nerfed.

    Honestly, I think it's stupid to nerf a class known for low damage due of hard difficulties, just because of one player.
    Drachus
  • KR Server Patch Notes & More

    SirRFI wrote: »
    Better buff Hurk. He still doesn't one shot raid bosses.

    It's a server thing. EU/NA doesn't have a lot of 'god-tier' players for other classes.
    However KR has a lot of good players, and with enough skills, almost every class out dps Hurk.

    The DMG tier ranking was something like this in KR:

    (God Arishas) -> Cestus Karok -> xGun Kai -> Chain Vella -> Pillar Karok -> Scythe Evie -> etc.

    Hurk was one of the lowest class on the list, both Teide and Greatsword, so there were a lot of complaints from Hurk players and a lot of pity from other classes. That's why they decided to buff Hurk.
    SaphreeLoLoBootyCleverName
  • KR Server Patch Notes & More

    Uhm... so...
    I know I missed out on a lot of stuff while I was gone and I don't plan to dig everything up and translate them.
    For the past ones, I will only translate the ones you guys ask me, and for the future, I'll try to keep translating regularly.
    I will be pretty busy from now on, so I don't know how much I can do.
    If there's like one RISE update tier patch... well... don't expect to see it done on the day of the patch like RISE...
    But regular ones like weekly update or few dev notes will be no problem.

    By the way, is there a limit for maximum pages/posts a thread can have in vindictus forum?
    BabyDaniOrder5
  • KR Server Patch Notes & More

    20171019105940197.png


    KR Patch Notes 19.10.2017


    [Known Issue]

    - Being unable to 1:1 chat in 'Whisper' tab within 'Community'

    - Unable to display the message sent from Nexon Plug for 1:1 chat in the chat box.
    : These are known issues and will be fixed as soon as possible.

    (EDIT) These issues are now fixed and are usable. Sorry for the inconvenience. (_ _)


    ■ Character Changes


    [Lann]

    - Players can use 'Absolute Fury' once they have 'Gliding Fury' on Rank 9 or higher.
    : Activates after the player presses the smash button twice while running.
    : Performs like 'Gliding Fury' and requires 250 SP to activate, but doesn't require Crit.
    : Can be chained into 'Lightning Fury' if 'Absolute Fury' crits.

    - Players can now use 'Slip Dash' much faster after using any 'Fury' type skill.

    - Players can now use 'Spear Dash' after using any 'Fury' type skill.

    - Players can now use 'Dash Smash' much faster after using 'Spear Dash'.

    this doens't help the lann

    [Fiona]

    1. Common

    - Players can combo 'dash smash' after rolling much faster.

    - Dash Smash requires less stamina.

    - Players can combo the following skills after Dash Smash.
    : For Longsword, 'Active: Focal Point'
    : For Longhammer, 'Crushing Swing'

    - Cooldown for 'Active: Shield Dash' is reduced to 3 seconds at max rank.
    : Does not apply for the activation through kick button.

    - 'Active: Shield Dash' now uses Stamina instead of SP when activated through kick button.

    - 'Active: Focal Point' will receive following changes.
    : Better hit box.
    : Now requires 25 SP less for activation, but requires additional 25 SP for extra attacks.


    2. Longsword

    - Players can use the additional kick attack from 'Ivy Sweep' after using 'Amaranth Kick'.


    3. Longhammer

    - 'Crushing Swing' has improved hitbox, and players can transition into normal attack after the usage much faster.

    - Players can use 'Stigma Hammer' after using 'Butterfly Swing' without having 'Slashing High' or 'Iron Defense' buff.

    - 'Active: Crush' has been added to Longhammer.
    : Players will have 50% less chance to experience hit delay of all attacks for 2 minutes upon usage.
    : Skill duration will be increased if the player manages to smash attack or perfect guard (and more) succesfully.


    [Evie]

    1. Battle Scythe

    - Some of the attacks of Battle Scythe have increased area of effect.
    : 'Demon Splitter'
    : 'Hell Quake'
    : 'Soul Skewer'
    : 'Invisible Loom'

    - Players can now cancel the 0 Hit Smash and charging attack from the starting frame with Blink.

    - 'Release' requires less stamina.


    [Karok]

    1. Common

    - Following changes were made to Karok's '근육경련' / 'Clash Cooldown' (Don't know the name in English. I'll just call it 'Clash Cooldown')
    : 'Clash Cooldown' lasts for 20 minutes regardless of the skill rank.
    : Players gain additional attack speed during the 'Clash Cooldown'
    : 'Clash Cooldown' will remain even after being incapacitated.


    2. Battle Pillar

    - Changes were made to the buff after 'Bison Form'.
    : Added attack speed will not be applied to any other actions than attacks.
    : 'Bison Form' will grant a fixed additional attack speed of 10.

    - Changes were made to the buff after 'Deadly Stomp'
    : Added attack speed will not be applied to any other actions than attacks.
    : 'Deadly Stomp' will grant a fixed additional attack speed of 40.


    3. Cestus

    - Effect of 'Blast: Terror Rush' will be changed.
    : Added attack speed will not be applied to any other actions than attacks.
    : Added attack speed will not be affected by the base attack speed.

    - 2nd smash will not be applied as smash in PVP.

    this kills the karok

    [Hurk]


    1. Great Sword

    - 'Crescent' deals increased damage.

    - 'Full Moon' deals increased damage.

    - 'Decimate' deals increased damage.

    - Following changes will be made to 'Transcendent'
    : Stamina comsumption will be changed to an absolute value, instead of being based on maximum hit points.
    : Maximum skill rank will be Rank 6.

    - 'Impenetrable (Stone Wall)' will be changed.
    : At rank A, players will receive maximum 600 damage from enemies instead of 700.
    : If hit multiple times during 'Impenetrable (Stone Wall)', every successive hits after the first one, will deal 50% less damage.

    - 'Revenge' will be changed.
    : At rank A, players will recover 20% of dealt damage as hit points, with maximum of 800.
    : Extra heal rate will be the same as before.

    - 'Active: Berserk' will be buffed.
    : Maximum rank will be changed to rank 8.
    : At rank 8, Berserk time will be 17 seconds, additional 4 seconds during 'Impenetrable (Stone Wall)', with maximum duration of 32 seconds.
    : It will grant addtional % damage, instead of flat attack.
    : At rank 8, 10% damage increase.

    - 'Active: Judgement' will be buffed.
    : Maximum rank will be changed to rank 8.
    : At rank 8, damage and invunerability time during the attack will be increased.
    : Every succesful hit with 'Active: Judgement' will give 15 SP.

    - 'Active: Terminus' will be buffed.
    : Damage is increased.
    : Hitbox is increased.
    : Activation time is shortened drastically.

    - 'Massacre'has increased chance to increase 'The Awakening' status effect.

    - 'Vortex' has increased chance to increase 'The Awakening' status effect.

    - During 'The Awakening', smashes and active skills will have changed attack trajectory.

    - Fixed a bug where 'Active: Judgement' sometimes dealt damage two times.


    2. Teide

    - Reloading while standing still using 'Reload Stance' will reload 3 bullets.

    - Extra reloading from 'Reload Stance' will change from 2 movements to 1 movement (3 bullets).
    : Players can now reload fully with 2 movements instead of 3.

    - Dodge reloading using 'Rolling Reload' will reload 2 bullets.

    - 'Rolling Reload' will also reload 2 enhanced bullets.

    - 'Active: Perfect Reload' can immediately remove 'Overheat' status effect.

    - 'Light Wound' duration will be buffed to '20→25 seconds'.

    - 'Open Wound' duration will be buffed to '15→20 seconds'.

    - 'Ripped Wound' duration will be buffed to '10→15 seconds'.



    [Lynn]

    1. Blüte

    Some minor changes and nerfs.


    [Arisha]

    - Players will start with 250 Mana upon entering battle.

    - 'Active: Ruin Blade' will also cause shockwave once for normal attacks.

    - 'Active: Mana Tracer' has increased range when activated with 'Hold' button to a nearby target.

    - If players deal damage with the Mana Area on the ground from 'Active: Ether Zone', they will recover 13 stamina per hit.


    [Delia]

    - 'Star Bloom' will recover 70 stamina.

    - 'Lunar Assault' will recover 120 stamina.

    - The last attack of 'Active: Full Moon' will recover 70 stamina.

    - The followed up skills 'Active: Ion Thrust' and 'Falling Comet' after 'Active: Cosmic Blitz' will consume 50 SP.

    - 'Keen' status will now grant attack speed.

    - 'Wild Star' will no longer grant the 'Exhaustion' debuff.

    - Duration of 'Active: Zenith' has been changed to 120 seconds.

    - The on-hit penalty of 'Vigor' status has been changed.
    : At Lv. 3, 3 hits will reduce the level of 'Vigor' by one.
    : At Lv. 2, 5 hits will reduce the level of 'Vigor' by one.
    : At Lv. 1, 7 hits will remove the 'Vigor' status effect.


    [Miri]

    Nerfs and hit box changes.


    ■ Social Chatting

    - 'Social Chatting' feature has been added.
    : Typing "/감정표현" (/Emote) or using the shortkey, will display the emote textline on the chat box.
    : Typing "/감정표현<캐릭터명>" (/Emote<CharacterName>) will allow players to use the emote at a certain player.


    ■ Items

    - Players will be notified if an item is soon to be expired.
    : Applies to items with less than 15 days left.
    : Players will be notified once after logging in and opening their inventory.
    : Players can check for their almost expired items by clicking the box image in the inventory UI at any time.
    : Pressing '(Some New Button)' will transfer the player directly to the item.

    - Goddess Grace received when creating a new character, has been changed from 'Goddess Grace (Gift)' to 'Goddess Grace (Bound)'.


    ■ Event

    Continutation of another rigged dice event for KR Server.


    ■ Battle

    - Special Dungeon 'Meeting at the Undergrounds' has been added. (Controlled Black Hammer and Muspel)

    + Changes to the new Raid.


    ■ UI

    - Skill preview videos are renewed.

    + Minor bug fixes.


    ■Story

    Minor bug fixes


    ■ Etc.

    Minor bug fixes



    / /

    Translating skill names are so fun! Especially NA names where they just said "Screw KR, let's make a whole new name for the skill which has completely nothing to do with the original name." What wonderful time I spent trying to match the skill icons on KR Wiki and outdated English Wiki!

    Also, I directly translated the names for Teide because the english wiki had no detailed data on them (the wound status effects for example).

    SlothPrincessBabyDaniSirRFILoLoBootyPrototypemindhynurakls9
  • Future Outfitter?

    Saphree wrote: »
    I'm pretty sure this box event is Miri related since it came out not too long after Miri did, and if you want to see it and the other outfits that came in the box I posted them to here: http://forums.vindictus.nexon.net/discussion/3642/outfits-we-want/p1

    They are not miri related. They came as a regular box and contains these:

    20170713095747914.jpg
    Tabbed