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Question2

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Question2
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  • Upcoming Proposed Changes to AP Restoration System

    Question2 wrote: »
    Of course, they could just make money by selling less important things like cosmetic items and minor buffs, but derpcat's corporate culture doesn't allow for any revolutionary thinking. They basically just follow whatever the director says and like most korean companies, everyone is too scared to point out how dumb he is.

    Perhaps I'm missing something here. Do you mean they can sell not as much of the cosmetics? Or sell more cosmetics? Because our shop on KR is basically mainly cosmetics 90% of the time. (It's been that way for a very long time as far as I have seen even before the previous directors from what I have heard)

    They could shift their revenue model to focus more on cosmetics and less important items, as opposed to runes. Most western "free to play" games make money via selling cosmetic items, character slots, etc, not by runes that you need to use if you don't want to boom your weapon. Some of my friends have mentioned path of exile as an example to me before.

    Boninox
  • Mabinogi Heroes live event[ended]

    This is what some korean speaking friends translated :

    6th of July : new character named Miri

    10th august : lynn 2nd weapon, seems to be called blitwe or something like that

    Additional background lore for each character

    Quick story battle : looks like quick battle but auto selects the next one that you need for your quest

    Max enhance rank is now +20

    New tutorial

    Dont need to use boats to go from one battle to the next, or maybe this is only for story battles

    You dont have to walk to places to finish quests anymore (going to different areas to talk to NPCs probably)

    Battle clear window now comes after 10 seconds

    All battles are now at one board

    Skipping NPC text

    Colhen graphics improved

    Tieve graphics improved

    New intro to s2 story

    Faster in combat movement speed of some kind

    Rework of perilious ruins (no other dungeons mentioned so far)

    Armor repair kits are now instant, no animation needed

    You can open mail from everywhere instead of manually running to the mail box

    All battles are now 4 man except for RRs and Neam

    All difficulties merged into a new normal mode

    s2 story battles changed to be more like s1 somehow (not sure)

    Everything from s1 to s3 callidus is "single mode difficulty" whatever that means (balanced for 1 person maybe?), everything after is "party difficulty" (whatever that means)

    Ein lacher bosses have 50% less hp

    RRs = 12 people max, but clear times should be 2x faster now (probably hp nerfed, etc)

    Some new stats are visible, possibly just for quick battle limits, seems to be ATT + DEF and CRIT + BAL

    Multi processing added to over 50 battles

    6 new skills for dark knight/paladin (each)

    Revamps to enhance/enchanting
    - 4 enhance runes consumed = +1 enhance coupon
    - 4 enchants failed = 100% success enchant scroll
    - 3 broken enchant rune pieces = enchant rune

    UI improvements/cleaning, not sure, maybe optimization

    Outline for normal mobs (a outline drawn around normal mobs to make it easier to see maybe?)

    Item colors will actually mean how rare the item is now (they were doing this from the beginning, but messed it up by adding junk gear with purple color names, etc, guess they finally decided to fix it)

    Better inventory sorting or something

    Can enhance in your inventory instead of going to Ferghus

    Better enchant UI (less pages i think, instead of needing to go place scroll + item then go to the elixir page)

    Better marketplace advanced search

    Reduced awakening stones to only two ranks

    Simplified drops (less junk drops probably, and/or merging more of the s3 shards so they stack better)

    Improved character goal rewards (you get runes for the level 95 reward apparently)

    s3 story now gives you a box that you can open and choose the reward you get, one of which is a OJ essence (im willing to bet that charaters who have completed the story do not get compensated for this)

    All armor masteries merged into one

    Merging some scrolls with similar stats into one (probably merging stuff like valor/blood lust)
    LavonneVladinoBoatGod
  • KR Vindictus Showcase

    Community summits are almost always just PR events to make the devs look good. The devs just do whatever they want. There seems to be a pervasive attitude in the gaming industry that there is no point or need in taking customer feedback seriously...the devs for the last command and conquer game even went on record saying that they knew the fans wanted the usual base building game but they wanted to do something else, so the game bombed.

    Pretty much every improvement in vindi was motivated purely by increased competition and falling revenue.

    I mean, our server time all got changed to london time even though literally not a single player requested or suggested it. That's pretty much proof that Nexon does whatever they want without bothering to ask first.
    BloodAngelKenpo
  • Gremlin event strategies

    Ehgess wrote: »
    The Enhance/Enchant Runes act like normal ones and can be traded in shared storage. The shards say they can use all forms of trade, but I haven't gotten any so I have no idea if it's just the usual error or if they actually can be traded/sold.

    The shards can not be traded.

    Then why does the event shop say they can use all forms of trade?
    Herucross
  • Can Brynn leave the Magic Lab?

    Brynn can leave his lab in s3 because Erinn is merging with the mortal world. Why exactly this would remove the restriction on Brynn is not explained because derpcat stopped trying with the story after s1.
    MintchiBloodAngel