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Redeemers: Sea of Reflection (Neamhain)
"Redeemers" is new type of raids, which allows up to 8 people in a party. Sea of Reflection is the first one, and only one available at the moment. Unlike other raids, they are functioning on different rule set, from accessibility, through gameplay, to rewards.
♦ Accesibility and rules ♦
Redeemers battles, unlike others, are not available through regular battle board or Quick Battle feature. Instead, there is dedicated NPC for that. Tuathal, a reaper NPC located in north part of Berbhe (left from campfire), allows to create/search/join the Sea of Reflection battle. However, prequisite story (NAME NEEDED) has to be completed first, which involves story of Berbhe finished.
In difference to regular raids - these are restricted weekly rather than daily, and things like VIP, VVIP or Departure License do not affect it. There are 3 sub types:
Redeemers battles have restriction regarding what consumables and buffs can be carried over. The same NPC keeps a store with some of them, including exclusive HP potions. Following items are white listed:
- Normal - 2 runs
- Guild - 1 run, all members needs to be in the same guild
- Passport - team leader needs Extra Passport: Sea of Reflection to start
Anything outside this list, like Premium Bath Soap, won't affect the battle or won't be available.
There are also gameplay affecting rules:
- Redeemers HP Potion
- Phoenix Feather
- Party Revival Feather
- Armor Temporary Repair Kit
- Fine Armor Temporary Repair Kit
- Campfire Kit
- Guild Campfire Kit
- Only certain things can be carried over (see above)
- Amount of HP potion is limited
- Amount of lives/revives is limited (see debuffs section)
- Some skills are disabled or does not function (1000 SP Stun abilities, Hurk's parry, etc.)
♦ Stats and patterns ♦
Sea of Reflection stats (Neit & Neamhain):
Therefore base ATK CAP is 27k and CRIT CAP 140.
For patterns / mechanisms see 2nd post.
Class specific reactions to patterns:
- ATK: 22 000
- DEF: 17 000
- CRIT: 125
- CRES: 90
- HP (Neamhain only): 42 000 000
Contribute by writing reactions for your own class - template here.
♦ Rewards ♦
Following rewards are given upon completion:
You might wonder what is "progression". Redeemers brought new feature, where progressing each of them have milestones, permanently increases the characters' stats. For Sea of Reflection:
- Gold: 200 000
- EXP: 2 084 000
- AP: 100
- Drop: [Box of Conviction: Redeemers] x1 (regardless of damage dealt), containing one of following:
- Redeemers Gold Pouch
- Emerald Belt (★★★)
- Peridot Belt (★★★)
- Ruby Belt (★★★)
- Amethyst Belt (★★★)
- Thunder Ring (★★★)
- Crescent Moon Announcement (★★★)
- Crescent Moonlight Ring (★★★)
- Ocean Depths Monster (★★★)
- Extra Passport: Sea of Reflection
- Mysterious Shard Grade 1
- Abyssal Shard Grade 1
- Emote: Epidemiologist
- Neamhain's Odd Eye
- +1 progression
Full Force Lv. 1
- 5%: +1 CRIT
- 25%: +1000 HP
- 50%: +500 ATK/MATK, +1 CRIT
- 75%: +1 CRIT, +300 ATK CAP
- 100%: +500 ATK/MATK, +2 CRIT
- 100%: Full Force Lv. 1
A special ability obtained upon completing Sea of Reflection battle 100 times. It works everywhere, excluding Ein Lacher and PvP.
Activation: boss unit HP is below x8 (x7 shows up). A special effect and chat message notifies about it's availability.
Trigger: combo-finisher smash, which depends on class. For Vella it's (Twin Swords) and (Chainblades).
Cooldown: 8 minutes
♦ Buffs & debuffs ♦
Following effects appear in Sea of Reflection battle:
- Rookie Redeemer
Applied to characters with less than 5 completed runs. Allows to self-resurrect 3 additional times without Cannot be revived debuff penalty.
You can break free of incapacitation up to 3 times due to the Rookie Redeemer effect.
Applied by Redeemers HP Potion upon usage. Reduces all animations by half. Lasts 3 seconds.
Your HP is restored, but you feel momentarily sluggish. All action speed is -50%.
- Cannot be revived
Applied after player's second and third death. Affected targets cannot be revived for it's duration. Lasts 8 minutes.
You cannot be revived for a limited time.
- Neamhain's Poison
Usually applied by magic attacks. Takes 10 SP per second and reduces any healing by 50%. Lasts 30 seconds. Avoid healing during it's duration, especially using potions, otherwise they get wasted. Consider using SP skills before your SP gets drained off.
You've been infected with Neamhain's poison.
The SP Gauge decreases over time, and HP restoration is cut in half.
Usually applied by purple waves. Lasts 5 seconds. This immediately drains stamina to 0 and does so until the debuff expires, effectively preventing from anything but walking. Even stamina buffs like Slashing High are unable to counter this, so don't use them.
You find yourself drained of energy to the point where you can barely move.
You cannot restore STA for 5 seconds.
Applied by [SPECIAL] Bend the knee (1 hit KO / OHKO) upon being hit. Once the attack ends, Neamhain perform a special attack to finish off affected targets, leading to certain death.
You've been infected and cannot move.
Search engine tags & keywords:
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Thread is split onto few posts due to character limit per post and to ensure further development.
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