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Ellease

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Ellease
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  • Share us your progress for [Sea of Reflection]

    Puppyman wrote: »
    95 been out a long time in KR?
    Neam just got buffed* in RISE for KR and we got RISE... so... Yah so hard
    They said they were planning on another redeemers raid so eventually she will be swept up trash...?

    I don't mind working hard for good stats then learning boss so I can start new wave of carries? Those people carrying had to start somewhere.
    If anything Neam might get nerfed cause hardly anyone would run her at all and she'd be labyrinth 2.0 if is true that people won't bother ever once they finished meter.
    There will be people trying to get Neam thing for Miri if they main her?

    Many people didn't have stats at the moment because you needed fully enchanted 95 gear or +15 so once 95 comes out there will be new people running it- a new wave in a sense.

    I believe you are right that her stats aren't getting changed with 95 gear. Like Niflheim, though, I expect her stats to be periodically increased. Her drops aren't worth continuously clearing her, though, and she might go the route of Charles Race/Thousandaire where no one runs her after acquiring the stats because the content gets swept behind.

    There is a very big skill difference and work ethic from the carries versus everyone else. Most people I pug into, with 50-75 clears, still timer regularly before phase 3 even begins and don't put in extra runs each week to improve. I hear regularly within my guild how runs are already struggling on the public front when there isn't a carry there. The carries I know are often capping privately, and a lot of those groups are doing it with alts in the party which will be replaced with Miri when the time comes. The current state seems to be one or two carries are ensuring most of the week's boats are passing now, instead of 8 people "learning" the boss and evolving into carries themselves.

    Neamhain already has been nerfed. The HP pot change made it much more casual-friendly, and people below 5 clears get three extra "instant" revivals now. Soul Fang and Succubus Fang heal you better. You have access to more HP to survive the "one-shots". New trans skills help burst through certain parts (on a lucky hit I can do nearly 15% of phase 1 with spear). Full force is around the corner.

    Xie
  • Titles on all characters

    Tayla wrote: »
    I know a while back they combined the titles to all characters per account so that they share the titles. Why can't we have the stats at least when other chars get those same titles? What is the point of title farming at this point? Titles are one of the most helpful ways to increase stats, now I don't even have that. Is this a bug or stupid decision by Nexon??

    You already get the stats from shared titles, trust me it was one of the first things I looked for when the system was first implemented.
    2edgy4u
  • Swirly Prize Wheel Event Info

    Just stay logged off for a small period of time, usually 30 minutes to an hour, before your bar finishes filling and you'll log into a new bar. Not sure if you can do that multiple times a day or just once. Have fun. IP change doesn't trigger it.
    Order5Tetsujin7th_SisterLoLoBooty
  • Swirly Prize Wheel Event Info

    VksbPCy.png
    Order5
  • Damage Reflection Information Thread

    MochiSweet wrote: »
    so we already got the nerfed version of dmg reflection ? because in KR block/absorb also granted the buff before some KR streamers informed that it got nerfed with recent patch.
    not sure if its the case then which class get benefit from this stat.

    As shown in the other thread, there were claims that blocking works (Amber). Although I don't have access to an Evie with Damage Reflection to test if Amber works differently than Charge/Blockade, here were the results of my blocking test (as of April 2017 patch).

    With no damage reflection, Decimate did 3739 to 4072 damage (this range is incomplete and some abnormalities were noted in the initial post), depending on the balance roll. Decimate crits at 7292 through 7942.
    Revenge, a +60% damage amplifier per stack which occurs when blocking, would have the following theoretically ranges.
    -1 stack, non crit: 5982 through 6515 (using base values of 3739 through 4072, multiplied by 1.6)
    -1 stack, crit: 11665 through 12704 (same bases, multiplied by 1.6*1.95)
    -2 stacks, non crit: 8225 through 8958 (same bases, multiplied by 2.2)
    -2 stacks, crit: 16040 through 17468 (same bases, multiplied by 2.2*1.95)
    Empowered hits with no revenge stacks were recorded from 4940 through 5256 for non-crits, and 9634 through 10284 for crits. Using recorded base damages from no damage reflection, then adding 1220 (which is two times my reflection amount, 610) gave theoretical empowered hits that matched recorded empowered hits within 2 damage.

    Here are some of the raw data points where I specifically took at least one hit and then smashed with one Revenge stack:
    8017 - E R
    8101 - E R
    8185 - E R
    8270 - E R
    8298 - E R
    8354 - E R

    15798 - E R
    15907 - E R
    16181 - E R

    Here are results when I didn't take any hits outside of charge/blockade, while wearing my damage reflect set:
    12542 - 1 Revenge
    6010 - 1 Revenge
    11995 - 1 Revenge
    6460 - 1 Revenge
    6348 - 1 Revenge
    8380 - 2 Revenge
    16869 - 2 Revenge
    6151 - 1 Revenge
    11776 - 1 Revenge
    6516 - 1 Revenge
    6290 - 1 Revenge
    6178 - 1 Revenge
    11995 - 1 Revenge

    At no point did I get a damage reflect empowered attack in the scenario where I played to block everything.
    MochiSweet