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iMini

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iMini
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  • Rise - Where did the fun go?

    Back when Blood Lord released, we actually had a party system to win the battle due to his difficulty. We'd use light of plara in order down the party list because of the effectiveness of it against vampires. It might come off as a bother to some, but planning strategies ahead of battle was fun. Executing them successfully made it all the more satisfying. The challenge in combat itself as the focus of Vindi was great; now that challenge is focused elsewhere.

    Watching these bosses go down so easily kinda hurts me in a way. Convenience is great, but too much of it will lose the point.

    The changes to Perilous Ruins are great, but considering how fast you beat these bosses, you can't enjoy much of it.

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    This is the Gnoll Chieftain I wanna remember. The boss that actually kicked my butt the first time I ever challenged him in 2010. He's a different Gnoll now and I'm not talking about his appearance.

    Glas was probably my favorite boss in Rocheste, but after challenging him with a new character I was just met with disappointment. With a new character, he is nowhere near what he was as depicted in the trailer.
    KayoAemskeyDyu