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Question2

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  • When DevCat finally gets it

    Kinda hard to tell what some parts are about, but it doesnt take a genius to figure out that some parts of the game are fundamentally broken. Most of these were well known years ago, its just something that derpcat has refused to even discuss or acknowledge before because they only care about quarterly earnings and look the other way when a director does something that **** up the game (cough s2 release cough).

    The new player experience is ruined by the insane fixation that derpcat/nexon has on not making information available. Things like damage multiplier tables are a closely guarded secret because nexon flips out and ban fansites who try to get the info, but new players cant figure out what skills to use because they dont know the damage multipliers for them.

    Most of the dumb **** is easily fixable. Low level break offs too hard? Make them take less hits to break and make it easier to hit the breakoff. Its probably editing a text file for things like number of hits to break. s2 maps too large? Make them shorter/smaller. s2 maps drop 99% junk? Make them not drop 99% junk. Stuff that can probably be done in a couple of hours, tops. Including testing.

    Its the extra stuff that will be hard to put into the game, like giving more info to new players on what their skills actually do.

    Getting to the boss room will always take longer than fighting the boss unless its like a one room raid. Thats pretty much a given. Diablo style games are all about boss rushing from the nearest waypoint to the boss because there is no point fighting trash mobs for trash drops. Same concept here. They already made most of the s1 maps shorter, not sure what else they can do other than to make them all one room maps.

    Im guessing that this focus on revamping the game was prompted by falling profits in Korea. But just like pretty much every revamp they do, it will be a partial fix and miss the core problem. Like how they made enhancing low level stuff have lower penalties, but not actually make it easier to enhance (in terms of rates/stones required), so most newbies still dont bother. Oh sure veterans who stockpile stones can get high enhanced weapons for their alts, thats cool and all, but it completely misses the point of helping newbies with gear.

    A lot of the dumb **** that goes into the game really makes me wonder just how they came up with the idea in the first place. I mean, you dont need a crystal ball to tell that alban festival is a dumb idea and waste of development resources. Or making a second level 90 plate set, which then forces you to make a second level 90 set for the other armor types. Or the high stat requirements of Dullahan being the s2 release fiasco all over again.

    As long as whoever is approving/pushing these dumb ideas stays in the company, the game wont get properly revamped.
    SefCelestiaV
  • How about those enhancement changes?

    Nexon is well known for providing incomplete or outright wrong patch notes.

    In terms of gameplay progression, enhancing hasnt changed much. Look at it from a new player perspective. Sure, enhancing lower stuff is easier. But there is no way a new player will have the hundreds of stones needed to reach a decent level on low level weapons before they get better weapons through the main story anyway. They didnt reduce the number of stones or the enhancing rates....I think it took me about 150 stones to get a ivory staff to +9, and since going to +10 is a 60% chance to reset, it would be dumb to try.

    I tried to get some newbies to enhance their level 80 weapons to at least +7 while they were farming seals for a level 90 weapon, but they all ran out of stones before then and gave up at +5.

    The only people who would actually do the "high level enhancing" on low level weapons thing would be veterans gearing up alts that missed out on the free event gear.
    Sef
  • So what's going on with DevCAT?

    BloodAngel wrote: »
    Sekaiiz wrote: »
    Someone on the thai or asian server also said that they're adding 3rd weapons and revamping Lynn since they are unsatisfied with current gameplay. They also mentioned that characters after Hurk won't be getting a 2nd weapon since it costs too much and would much prefer to make more female characters. The person on the thai or asian server also said that that Devcat is already making level 100 weapons and gear since it's a better number than 95. Finally the person on the thai or asian server said that the game is being revamped to open world and that the team is moving forward to making the game more like real MMOs.

    They should make all regular missions open world, but not raids that would just wreck that for me imo. Quick battles would be changed then I think to only just raids and that would be perfect.

    Open world is cancer. I honestly dont know why some people love open world. When im leveling, i dont want some jerk running along to try to pk me, get me killed by dragging a huge train of mobs my way or killsteal everything. I remember playing a REALLY old MMORPG called Red Moon Online...some high level kept stalking me and one shotting every monster near me to stop me from leveling because he thought it was hilarious.

    I dont want to waste time trying to find an unpopuated spot to grind mobs or whatever. Why do I care if I dont see 100 other players while im leveling? Its not like you communicate with other players when leveling anyway. Look at WOW and other similar open world games. When you are doing some lame "kill 10 wolves" quest or whatever, you just run past other players to look for quest mobs, you dont stop to talk or party with randoms. When you see other players its not "Oh look its another player! I LOVE to see other players!". Your reaction is going to be more like "Oh great now i have to find somewhere else to grind these mobs because theres another guy here."

    Instances are great because they avoid all those problems. What would be better is if it was easier to find people to party with in those instances. Quick battle only works for end game because nobody is going to sit on the boat waiting for randoms to join for a low level instance. Also the whole p2p + lag + region lock REALLY kills population numbers.
    Callisthene
  • Free lv90 Weapon +Armors from Character Growth Box

    I have mixed feelings about this.

    On one hand it makes it easier for new players to do s3 which is a good thing.

    On the other hand, this change has effectively made all 2 star purple gear WORTHLESS.

    When s3 was relatively new, people bought purple gear and would use it till they could upgrade it to OJ. Purple gear actually was worth something. 3 star gear was worth a lot.

    With the seal shop + free level 80 gears, people stopped buying purple gear because "why bother when you get free level 80 gear". 3 star gear was worth a lot less because "ceebs upgrading it costs too much". Most people just NPC crafted 2 star OJ gear because it takes about 15-20 of each s3 mat to upgrade a shard and farming those takes forever.

    Now that every new player is getting free level 90 gear...who in their right mind is going to buy 2 star purple gear from the MP now? What are we supposed to do with all these worthless purple composite mats now? We are using blues to craft 3 star gear, purples now have no niche except to dismantle for material synthesis mats.

    It would be nice if you could dismantle level 90 gear for spirit powders or something, then 2 star blues/purples might be worth someting other than NPC value...
    LaludiaKiyoujiSaintGuinness
  • Who else is loving the Muir change?

    He automatically dies at 3 bars now, no pushing required. Just do the breakoff with spears when he first gets knocked down before he uses the charge up attack.
    BloodAngel