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Character Friendship Guide (Mercenary Lounge)

YagaminYagamin
Vindictus Rep: 3,550
Posts: 266
Member
edited July 3 in Battle Quests and Guides
The basics of it can be found in the update notes: http://vindictus.nexon.net/news/54486/character-friendship-system

I'l cover anything that isn't mentioned there.

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It is located above the Mercenary Outpost in Colhen.
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Captain Crimson is the dog at the Gift Shop/Mission board in the Lounge.

All 4 Missions count as "battles at your level" for events. They also cost 0 Fatigue each. So if you need to kill Normal Monsters without wasting Fatigue, this is where to do them.
Area 1 Colhen Night Patrol Mission has a little over 50 Normal Monsters guaranteed.

Closeness

Everyone has the same daily limit for increasing Closeness.
A favorite gift will increase Closeness more than a normal gift. The comment they give with receiving it will be different too.
A mission clear will increase Closeness more than a mission fail, both still increases Closeness.
Chitchat has a cap of its own, but it also can't pass the daily limit.

At the moment, increasing Closeness is only good for unlocking more dialogue and titles. So it is quite useless if you don't care for them.

There are currently 22 Titles to be obtained. (10 runs of each of the 4 missions for 4 titles, then reaching level 2 for all characters for 18 more titles)
In a future update, another 18 more Titles will be added for a total of 40 Titles.
15 for reaching level 3 with each character, and 3 more titles for having 5/10/15 Level 3 Allies.
(You will need a different alt to level up your main's character, then go back to your main to collect the title)

Click "Ally Friendships" in the top left corner of the screen while in the Lounge to see the Achievement Rewards.
As well as some achievements which give Friendship Seals (Give 50 gifts to each merc).
The progress towards completing these achievements are account shared, so if you want to complete the battle ones for free in 1 day, you can use different characters, then go to the one you want it on and collect.
All prizes to the achievements can only be claimed once per account. The titles are "ID Titles".

There's really no need to summon a merc, as you can cap the seals even if you fail all 5 missions each day.
It is only there so you can increase the Closeness of the mercs that aren't there.

Hold ctrl the entire time while clicking on chitchat to speed things up.

Most have seen these lists: 1 and 2
But since you can only buy the items and they cost the same, you can simplify it to just 6 items in your inventory to save inventory space if you buy in bulk for some reason.
ATCjdyc.png

The cheapest way to max Closeness for the day is:
Mission Cleared
10 Chitchat
7-8 Fav gifts (Stopping at 7 gives 550/555 Closeness)
or
Mission Failed
10 Chitchat
9-10 Fav gifts (Stopping at 9 gives 540/555 Closeness)

Note that there seems to be a (possibly) random chance for everyone to suddenly be uncomfortable if you talk to them near the end of the day. You can stop gifting if that does happen.

Closeness indicator text:

Daily limit:

When you have not reached the limit: "You feel like you grew closer to [Merc]."
When you reached Chitchat limit: "There seems to be no change to the relationship between you and [Merc]."
When you reach the Daily limit: "[Merc] seems to have started feeling uncomfortable around you." (Doing more after it will not increase/decrease closeness.)

Overall closeness:

You still feel quite distant from [Merc]. (Initially)
It seems like you're beginning to get used to [Merc].
It seems like you're grown familiar with [Merc] now.
You feel like you've grown quite close to [Merc] now.
You feel very close with [Merc].

You feel like you've grown more familiar with [Merc].
You feel like you've become well-acquainted with [Merc].

Haven't talked for a long time:
You feel like you've become more distant from [Merc].
You feel rather awkward now, as you haven't visited [Merc] in quite a while.

Closeness values:

1 Normal gift: 20
1 Fav gift: 30
1 Chitchat: 20 (Max 200 per day)
1 # topic to that specific character: 20 (but has a chance to already be capped from the start of the day)
1 Mission cleared: 140
1 Mission failed: 70
Daily limit: 555
Closeness required for each level: 10000

If you talk with a character's own # that was unlocked, there is a chance to get 20 Closeness or it just nothing. Seems random. The dialogue to unlock the topic has the same trigger.

Ally Friendships -> Closeness Status -> mouse over a merc will show "Current Closeness: <level>". This corresponds to the level.
Level 1: Acquaintance
Level 2: Ally

Missions

1. Colhen Night Patrol Mission (Defend the walls 2min of mobs and a boss at the end)
2. Infiltration and Recon Mission (Gather items, or Kill boss boss 1 room)
3. Basic Supply Mission (Enhance game, or Kill boss boss 2 room)
4. Town Support Mission (Save sheep, or Kill boss boss 1 room)

Clears give 2 seals, fails give 1 seal. The moment you die, you fail, no revives allowed.
The fastest way to cap seals (5 seals) is to clear either modes in Mission 4.
The fastest lazy way to cap seals (5 seals) is to go into 2 or 4, then forfeit if it's not the kill boss version. Type /leave in chat instead of waiting for the forfeit button to load.

If you want to clear them for the title:

1. Ends when boss dies, don't bother with catapult due to limited rounds. Flinch/Kill mobs to protect the walls, high range characters such as Miri have an advantage in this.

2. Tell NPC to follow you to a chest, tell them to stand then gather items while you flinch all the mobs (can kill too, but flinch each is enough). Don't run too far ahead, make sure the NPC is following you, if you are too far away the NPC can't hear your commands.

3. There is no time limit, you can take as long as you want. I usually alt-tab out and let the npc do their thing, then come back and score just enough to win.
Hover mouse over the ? to see the enhance-to-points rate.
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+5 can still fail even if you hit the blue area, so if you can win with all +4, go for it. But if you calculate that you need more points, get the minimum number of 5s. If you still need more, good luck, you'll likely lose.
Since it is luck based, this can happen.
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Enhance level - Chance to work - Chance to work if you hit the blue area
+1 - 80% - 100%
+2 - 75% - 100%
+3 - 70% - 100%
+4 - 65% - 95%
+5 - 60% - 90%
+6 - 50% - 80%
+7 - 40% - 70%
+8 - 30% - 60%
+9 - 20% - 50%
+10 - 10% - 40%

4. Tell NPC to save the sheep while you flinch/kill mobs. If 5 sheep die, it ends with a fail.
The first sheep is close, you can pick it up and tell the NPC to pick up a second before the mobs come, securing sheeps 1 and 2.
You need to tell the NPC to pick up another sheep again each time they save a sheep.
I usually just flinch the mobs, pick up another sheep while they are flinched and bring it back at the same time as the NPC, securing sheeps 3 and 4.
Then just let the NPC get the last sheep while you flinch the mobs.

If you have Greater Werewolf Paw, you can use it at the start and grab 3 sheep (while the NPC grabs 2) and finish just as the effect of Paw ends.

Mobs currently respawn as soon as they die, which is why there isn't too much of a difference between just flinching or killing.
In a future update, there will be a delay before respawn.

Topics that can be unlocked

Note: #Coffer Chaser being unlocked in the initial meeting instead of #Vella is correct. You will see after reading the dialogue.
Lynn (2) and Lann's # does not unlock after additional dialogue.
Kai and Vella have one too.

All characters will have 9 unlockable topics, except for the aforementioned Lynn with 7 and Lann with 8. But you can't unlock your own character's #s on the same character, so:
Lann can unlock 124
Lynn can unlock 125
Everyone else can unlock 123


KR has another 9 for Lethor.

Topics are unlocked when enough Closeness is reached.
Note: non-bold #s are translated from Korean and may not be accurate or could be changed when localized.

Automatically obtained while talking to Lann:
#Lann - A young man with a bright expression. His rye-colored hair always seems mussed by the wind. He gives off the aura of an expert swordsman.
#Training - Train your body hard to reach your full potential. Perseverance and diligence is always rewarded!
#Objectives - The current goal to achieve a bigger goal. Objectives are great for giving direction and providing motivation.
#War - For as long as can be remembered, humans and Fomors have been at war. No one knows when this battle might end. Or what the end might bring with it...
#Gladiator Match - A fight to the death for public entertainment. Most spectators are nobility or gamblers looking for a payout. Once it was quite popular, but no longer. Back in those days, the nobility would sponsor and train fighters.
#Slave - A person or class of people who have had their basic rights and freedoms taken away, becoming someone else's property. Due to drawn-out wars and despicable moral standards, trading people for gold has become a rampant practice on the fringes of society.
#Chance - People are given multiple chances in their lives. Whether they grasp it or let it pass is their measure.
#Past - Moments of life passed by... Some think of them as bitter pain. Others remember them as unforgettable memories.

Automatically obtained while talking to Fiona:
#Fiona - A female swordsman from the south. Despite her great combat ability, her eyes appear haunted, as if she's still stuck in the past.
#Missions - It wouldn't be an exaggeration to say that a merc's life consists of slogging from one mission to another.
#Wilderness - A large, barren area at the southern part of the western continent. Even in that tree-less land, the war rages on.
#Reputation - Perhaps it holds no tangible value, but one's reputation can nonetheless hold value to oneself and to others.
#Shield - A handy piece of equipment that you can hold in your hand to protect your body from attacks.
#Shadows - An area created on the opposite side of the object, cast by light. This is where the light cannot shine.
#https://i.imgur.com/g9CicGU.png - One of the many ways to communicate with another being. Communication through speech is generally called a conversation. Considering how much has been accomplished throughout history with conversation, it would be wise not to underestimate its power.
#Shell - Description of a state where what is important is lost, while only the meaningless remain. This is the shell, as opposed to the core. Everyone tries to be the core and not the shell, but finding that personal line is a challenge. This text describing the shell with hollow words can also be called a shell.
#Efforts - The act of striving to achieve a goal. People often only find value in effort if their goal has been achieved. Were they to change their perspective just slightly, however, they would see there is equal value in the many failures made along the way.

Automatically obtained while talking to Evie:
#Evie - An elemental magician who tries to lead the world through hope. You can sense the heart of a martyr beneath her bright smile. She's ready to sacrifice herself for any worthy cause.
#Lute - A string instrument favored by bards. The music it plays may be simple, but it can fill the soul with all sorts of emotions.
#True Healing - Healing is also important for the mind. A healed, whole mind is a pure mind.
#Social Status - Even those who care little for social status are labeled by it. That's just what it means to be a part of society.
#Father - A father does not have to be biological. A true father could come from from the strangest of places, even from a different social rank.
#Worry - Worries tend to linger the more one wishes them gone. These worries are but lost, and much like how people need maps when lost, worries need something to guide them. Their map is not the tangible paper with lines and points, of course, but a dear friend and an open dialogue.
#Responsibility - Taking on the weight of someone else's life. One cannot thoughtlessly take on responsibility, though it can be hard at times to tell where responsibility lies. A lot of matters in this world are muddied by the question of responsibility.
continued with no topic
#Sacrifice - What does it mean to forfeit something dear to you for the sake of others? Many do not understand the true meaning of sacrifice, nor do they understand its virtues. They simply weigh what is lost and what is gained for their benefit. Is sacrifice for the sake of self-interest truly sacrifice at its most just?
#Company - Heading to the same place together. The most valuable relationships in life are found while heading to the same place together.

Automatically obtained while talking to Karok:
#Karok - A giant who has broken free from the shackles of tradition and is currently studying the world of humans.
#Language (Language with Eira) - Language is the first magic a person encounters. It's the magic that connects you to the world, and it's the foundation of relationships.
#Giants - Some folks say that with giants, it's fists first, thoughts second, but it'd be incorrect to consider them a belligerent race. It'd be more accurate to say that giants use their fists as a medium through which their thoughts flow!
#Pillar - A giant's main weapon. Pillars are usually around 9 feet long and weight about 100 pounds. Karok says that giants make their own pillars.
#Fellow - Giants call everyone 'fellow.' Doesn't matter if they're male, female, blood-related, a friend, or an enemy. If they're a person, they're a 'fellow.'
#Gold - Precious metal used as currency. Anything of value can be used as money, of course. Unfortunately, good deeds and lofty values cannot be exchanged. It is a sad fact that one cannot create a world where everyone does good to become rich.
#Tree - Generally refers to a plant that has a trunk and branches. It is also what makes up a forest. People often say to see the forest for the trees as a way of telling others to broaden their perspective. However, there are times when people must focus on one tree over the forest.
#Habitat - Reference to living space, land, or region. It is difficult by nature for people to share their habitat. One may say this is my there is no end to wars.
#Threat - Pressuring or coercing somebody through force or circumstance.

Automatically obtained while talking to Kai:
#Kai - A man who seems always on his guard. His keen gaze seems to observe everything. The lines on his face reveal that he's been through a lot.
#Reticence - Sometimes, words aren't needed to convey one's thoughts. There are those who reveal their emotions with little expression and even fewer words.
#Broken Arrow - One of Kai's possessions. There seems to be a story behind it...
#Insomnia - A side effect of the type of tasks mercs may be asked to perform. It does make the Mercenary Lounge a lively place in the wee hours, though.
#Sellsword - A type of mercenary. A sellsword can be discreet and perform dark deeds... if the price is right.
#Lonely Rookie - What people call newbies to an organization. Certain individuals overuse the word...
#Life - Kai said he lives life only for himself, but maybe he has more to say about that.
#Distrust
#Woman - Kai's lover. She passed away long ago in a tragic turn of fate. Kai still cherishes her deep inside his heart.

Automatically obtained while talking to Vella:
#Coffer Chaser - A group of folks who hunt for hidden treasure. They often get the itch for a fight, and since the treasure doesn't fight back, they fight each other.
#Vella - A Coffer Chaser who refuses to be defined by anyone other than herself. She's as unpredictable as the dance of her blades.

CONTINUED IN POST BELOW



SirRFIReturner9ElynsaStrangerinaVladinoJathyVenerator

Comments

  • Returner9Returner9
    Vindictus Rep: 725
    Posts: 37
    Member
    Thank you I was looking for this.

    I would also like to add, as I read on inven forums that Koreans used to do it until Devcat patched it in season 4 test server - in mission 2 you can send the ally to pick up the loot before the monsters spawn.
    LoLoBooty
  • YagaminYagamin
    Vindictus Rep: 3,550
    Posts: 266
    Member
    edited July 11
    #Ambidexternity - It's a rare talent to be able to wield your weapon equally well with either hand.
    #Treasure - Shiny, valuable, and everybody wants some.
    #Scam - In its simplest terms... A trick played on others to seek profit for yourself.
    #Vampire - The shadow side of sleep. This is where one's fears take form for the first time in one's subconsciousness.
    #Nightmare - The shadow of sleep. What we fear will enter our unconscious mind and reveal it's shape.
    #Trust and # Escape are unlocked together.

    Automatically obtained while talking to Hurk:
    #Hurk - This warrior towers over the others. He seems cheerful and laid-back most of the time but sometimes displays a deep-rooted rage.
    #The Greatsword Master - The name of a famous merc from the east. Rumors says, 'When the Greatsword Master swings his sword, a gust of wind erupts to flatten entire platoons!'
    #Fist - According to Hurk, this can be a very useful form of communication.
    #Hot Headed - Those with this temperament are said to act without thinking. They often display unfettered emotional outbursts.
    #Nickname - Some nicknames make people giddy with joy, while others make them boil over with rage. It just depends!
    #Mistake - Some things happen because of ignorance or carelessness. Most of the time, these are small, barely noticeable incidents. However, they sometimes take an unexpected turn towards irrevocable results.
    #The East - Beyond the eastern sea exists continents and islands that house nations, big and small, each with their own societies and technology. Despite their distances from each other, the nations have developed active maritime trade between them. The predominant population is said to have ivory skin, with black or blond hair.
    #Foreigner - A reference to a person from a different land or country. Hurk also grew up an orphan in the East, treated as a stranger.
    #Family - Hurk came to the continent in search of his family and found a new family among his friends.

    Automatically obtained while talking to Lynn:
    #Lynn - A lively girl from the east. She's confident and energetic but can be surprisingly dignified at times, despite her age.
    #Swift Assassin - The name of one of Lynn's skills. It's an elegant and powerful skill, said to be handed down for generations in her kingdom.
    #The Lost Kingdom - What Lynn calls her kingdom to the east. It was a small, beautiful place where flowers bloomed year-round. When a neighboring kingdom set its eyes on it, the kingdom was seized and the royal family disappeared.
    #Studies - The collective system of knowledge within a given field. Some people find studying enjoyable. Lynn, for example.
    #Song - Singing sentences according to a meter or a tune. Songs have powers that touch the soul, reaching beyond race, culture, or language.
    #Wish - Eagerly desiring something to come true.
    #Ruler
    #King - Lynn is the proud princess of the lost kingdom and the rightful heir to its throne.

    Automatically obtained while talking to Arisha:
    #Arisha - A magician with the nickname Time Witch. She's said to have lost her memories in some traumatic incident.
    #Focus (Focus with Eira) - A piece of equipment that converts mana particles into a form that has a physical impact.
    #Orphans (Orphans with Eira) - A common and tragic side effect of the war between humans and Fomors.
    #Woof Woof (Woof Woof with Eira) - The cheerful chatter of man's best friend. Variations include arf arf, bow wow, aroooo, and more.
    #Mystery - A phenomenon that can't be explained yet. Once upon a time, mana, mana waves, and the interweaving of magical elements were all mysteries. It just goes to show, as soon as one mystery is solved, another one crops up.
    #Checkmate - Reference to launching an inescapable attack against the opponent's king in a chess game. It is important to create a situation where there is nowhere to retreat to.
    #Book - A medium that brings knowledge and information in written form. Most of the books are controlled by the Pontiff's Court or the royal family. Only those with a certain level of authority can view them.
    #Record - Reference to anything written for the purpose of ruminating over or preserving certain information. Outside of the format, the lives and deaths of people are also clear records of information.
    no #

    Automatically obtained while talking to Sylas:
    #Sylas - A skilled but immature Phantom Magician. Though he knows exactly when the phantom blade needs to appear, he doesn't always know when he should appear on the scene.
    #Ally - Those who share a common goal and work towards it together.
    #Outpost - Most mercs look upon the friendly signpost of the outpost as a mark of home.
    #Genius - Refers to a person of remarkable talent in a given field. Often, a genius in one field may be considered a fool in another.
    #Necklace - Once worn by nobility as ornamentation, now they're more commonly worn to draw out the magical abilities within the wearer.
    #Nap - Sleep taken during the day. Though merely a change in the time of sleeping, a nap is, for some reason, considered sweeter than sleeping at night. Some believers in the Pontiff's Court claim people were intended only to sleep at night, further remarking that napping is a sign of sloth and a behavior that should be corrected.
    #Regrets - Thoughts or emotions stuck in the past. There is only one remedy for regrets, and it is none other than oblivion.
    #Phantom - Referring to an immaterial illusion projected into reality. Most people never encounter such a phenomenon in their lives. It is said that somewhere on the continent is a place where phantoms based on people's thoughts appear.
    #Kerr - A family of magicians that developed phantom magic and other radical magical techniques. Several years ago, a massive fire at House Kerr's mansion killed key members of the family. Its name has since been absorbed into other households and is now rarely mentioned.

    Automatically obtained while talking to Delia:
    #Delia - A lady who's as lively as the midsummer rose. A warrior with the elegance and grace of royalty.
    #Dream - Everyone has dreams. Ask around, and see what the mercs dream of...
    #Courage - A small act of courage can sometimes be more powerful than anything else.
    #Inner Voice -
    #Warrior - A warrior hones their combat prowess with unending diligence, regardless of age, rank, or environment.
    #Teatime - A social activity where people talk over simple refreshments and tea. In Delia's kingdom, teatime is both a part of everyday life and a leisurely activity.
    #Greatsword - A giant sword. Among mercs, this term usually refers to Delia's Bastard Sword or Hurk's Greatsword.
    #Armor - Delia's enthusiasm for a good fight always takes a toll on her armor.
    #Flower - Delia loves to compare herself to be beauty of fragrant, multi-colored flowers.

    Automatically obtained while talking to Miri:
    #Miri - The girl that wields the Dragonspine. Gentle, kind, and very powerful.
    #Dragonspine - The weapon that's always at Miri's side. You swear that sometimes you see it following Miri around...
    #Flower Pot - A pot that holds flowers.
    #Future - Some look forward to the future, barely able to wait until it arrives. Others fear the future.
    #Priestess - According to legend, each age has a single Priestess and the Priestess is the only one able to commune with dragons.
    #Bread - FA food made by processing grains in different ways. It is the main diet in most human countries, save for those in the East.
    #Secrets - Information or truth that people do not want to reveal to others. Even if the information is the same, calling it a secret makes it travel faster.
    #Delusion - Act of considering thoughts different from reality as facts. In many situations, this is a concept contrary to harsh truth.
    #Failure - Reaching an unsatisfactory end of a process. Failure is scary on its own. However, what is even more feared is the shameless attitude of not being able to accept failure.

    Automatically obtained while talking to Grimden:
    #Grimden - A young man with a sharp gaze, clad in blue armor. His simultaneously child-like yet sorrowful expression makes him difficult to approach.
    #Patience - If you steel your resolve with a strong will and persevere through pain, you can overcome any hardship.
    #Being Human - Grimden's given great thought to this matter. What makes a human a human? He still hasn't found the answer.
    #Pushover - The other mercs consider Grimden a bit of a fool for always being such a pushover.
    #Meditation - A moment of quiet contemplation with your eyes lightly shut can calm a frantic heart and quiet a busy mind.
    #Carving - The art of making various shapes by working with specific materials. Stone, wood, and metal all produce a high-quality results, if crafted with exquisite skill.
    #Goddess - Though there are many goddesses, when a human hears this term, they automatically think of the Goddess Morrighan.
    #Sin - A wrongdoing or act that can never be undone. Because of another's will, Grimden had to live his life in terrible sin.
    #Assassin - Grimden is forever atoning for his past life as a cold-hearted assassin.

    Automatically obtained while talking to Eira:
    #Eira - Nicknamed the Void Witch, Eira is one of the strongest mercs. Despite her cold gaze and harsh tongue, she has her tender-hearted moments.
    #Talent - There's talent that one is born with and talent that one gains through study and hard work. Eira, who prides herself on her strength, possess both.
    #Void Witch - The nickname of a famous merc from Seoran, a city to the east. Many fear her merciless ways. Some even consider her a ghost or a goblin.
    #Doll - A small, old doll that hangs from Eira's revolver. It looks similar to the doll hanging from Arisha's spellsword.
    #Weak Fall To the Strong - 'The weak fall to the strong.' This simple motto has kept Eira going through the years, as she survived in a foreign land through sheer will.
    #Meow - Sound made by an animal that has conquered humanity. Cats do not cry meow, but make unique sounds such as growling, purring, or whining.
    #Portal - A ripple in space created by Eira's magic. One can move between dimensions using one of these.
    #Hairstyle - Eira's unusual hairstyle is an outward reflection of her unique approach to life as a mercenary.
    #Witch - Eira has a deep passion for all things magic, but she hates it when people call her a witch.
    #Talent - There's talent that one is born with and talent that one gains through study and hard work. Eira, who prides herself on her strength, possess both.

    Automatically obtained while talking to Belle:
    #Belle - A petite girl who wields a giant axe. She hates being called childish, but her constant whining of 'Don't call me a child!' makes her sound even more childish.
    #Child - A small person with not-yet-fully developed intelligence and decision-making capabilities.
    #Snack - Sure, a snack can be any simple food between meals, but a lot of people exclusively think of sweet treats when they think of snacks.
    #Elf - A creature of legend that once supposedly existed alongside humans, long ago in the era of magic. They're generally described as possessing long life and pointy ears.
    #Pontiff's Court - A religious organization that puts its faith in Morrighan.
    #Rumors - Stories that have not been verified as true or false.
    #Meaning - The impression left after experiencing something. In other words, the meaning for everything exists in each person's heart.
    #Memorial Rite - The act of an oracle praying, or the ritual including such activity. Though each country and territory may have slight differences, there are rituals held twice a year to these ends. One is at the start of the year, the other is at the harvest festival. However, the ritual people typically remember can be seen more often in the memorial rite, held to express condolences for someone's death. This memorial rite is an event to pay respect to the deceased as an individual or as a group, when a member of the community has reached the end of his or her life.
    #Air - The reason we can breathe and live. It is cited to describe an invisible but valuable being.

    Automatically obtained while talking to Lethor:
    #레서 - Lethor - A fighter who travels the world and controls the flow of spirits. Despite her confident gestures, she is always darkened with distrust and pessimism about herself.
    #우울 - Melancholy - A mood or feeling. People who are depressed often fall into endless trouble, emptiness and pessimism.
    #고양이 - Cat - A small and great animal that turns a human into a steward. A doctor once said this. 'There are two ways to escape a miserable life; with music or a cat.'
    #영기 - Reiki - Natural energy that is invisible but flows all over the world. Mana is another concept power.
    #정답 - Correct answer - Numerous questions facing life. Since there is no correct answer, people are always pondering and worried to find the answer. And in the process, they grow little by little.
    #방관 - Bystander - The act of just watching and not taking initiative. Lethor is always on the sidelines of a critical situation.
    #추억 - Memories - Past events, moments, or emotions that have passed. Memories are layered, making them the most comfortable refuge a human can have.
    #새벽의 종 - Bell of Dawn - A secret clan following the god of the earth, 'Araun'. According to the creed of 'following the correct cycle of life', the spirits that have remained in the world for hundreds of years have been recalled.
    #생명의 순환 - Circulation of Life - The act of life blooming according to the providence of nature. The correct cycle of life means the correct cycle of spirituality.

    Appendix

    Fav gift only
    18 (19 is uncomfortable)

    Normal gift only
    27 (28 is uncomfortable)

    Chitchat
    10 (11 is no change)
    Fav gift
    11 (12 is uncomfortable)

    Chitchat
    10 (11 is no change)
    Normal gift
    17 (18 is uncomfortable)

    Mission Cleared
    Chitchat
    10 (11 is no change)
    Fav gift
    7 (8 is uncomfortable)

    Mission Cleared
    Chitchat
    10 (11 is no change)
    Normal gift
    10 (11 is uncomfortable)

    Mission Failed
    Chitchat
    10 (11 is no change)
    Fav gift
    9 (10 is uncomfortable)

    Mission Cleared
    Fav gift
    13 (14 is uncomfortable)

    Mission Failed
    Fav gift
    16 (17 is uncomfortable)

    Mission Cleared
    Normal gift
    20 (21 is uncomfortable)

    Mission Cleared
    Fav gift
    8
    Chitchat
    8 (9 is uncomfortable)

    Mission Cleared
    Fav gift
    9
    Chitchat
    7 (8 is uncomfortable)

    Mission Cleared
    Fav gift
    10
    Chitchat
    5 (6 is uncomfortable)

    Mission Cleared
    Fav gift
    11
    Chitchat
    4 (5 is uncomfortable)

    Mission Cleared
    Fav gift
    12
    Chitchat
    2 (3 is uncomfortable)

    Mission Cleared
    Fav gift
    13
    Chitchat
    1 (2 is uncomfortable)

    Mission Failed
    Chitchat
    10 (11 is no change)
    Normal gift
    14 (15 is uncomfortable)

    Fav gift
    17
    Chitchat
    2 (3 is uncomfortable)

    Mission Failed
    Fav gift
    9
    Chitchat
    10
    Normal gift
    0 (1 is uncomfortable)

    Mission Failed
    Fav gift
    10
    Chitchat
    9 (10 is uncomfortable)

    Mission Failed
    Fav gift
    11
    Chitchat
    7 (8 is uncomfortable)

    Mission Failed
    Fav gift
    12
    Chitchat
    6 (7 is uncomfortable)

    Mission Failed
    Fav gift
    13
    Chitchat
    4 (5 is uncomfortable)

  • Returner9Returner9
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    I also found this guide to the sheep mission (which I personally cannot for the life of me recreate). The trick is to cancel the sheep placing of the ally with Ctrl+D.

    Vladino
  • YagaminYagamin
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    Returner9 wrote: »
    I also found this guide to the sheep mission (which I personally cannot for the life of me recreate). The trick is to cancel the sheep placing of the ally with Ctrl+D.

    Works fine when I tried it. You can tell the NPC to drop the sheep 1 step early and it also instantly drops the sheep without the animation. Just saves a couple seconds.

  • Returner9Returner9
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    No, I mean the pattern. He does the mission in a specific pattern\order where he sends the ally to pick up sheep from one side while he picks up sheep from the other side and does so simultaneously, ending the mission in 40 seconds. I tried it again today and only succeeded 1 time out of 5 in doing it in 40 seconds. The other 4 times I tried, something went wrong - either I was attacked or the ally was attacked and dropped the sheep mid-way. Also sometimes the ally will ignore my commands and I have to press the command 2-3 times.

    This is the link to the original thread: http://www.inven.co.kr/board/heroes/2028/38332

    You can see that he numbers the sheep and explains the pattern and order at which you and the ally should pick them up.
    i15210256981.jpg

    My average so far is a minute, but I really want to get to the point where I do it in 40 seconds like him. It would save me a lot of time.
  • YagaminYagamin
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    edited December 16, 2019
    Just depends on what the mobs decide to do, so RNG?

    Once my ally decided to go left for the first sheep, idk why they did that.

    I usually finish it in about the same time, just need to flinch the mobs with a chainswing on my second round of getting the sheep.

    It's just completing it 1 trip faster, it's still fastest mission either way.
  • Returner9Returner9
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    Yagamin wrote: »
    At the moment, increasing Closeness is only good for unlocking more dialogue. So it is quite useless if you don't care for them.

    In future updates it's going to be 18 titles for level 2 and another 18 titles for level 3. So if you care about titles, increasing closeness is a good way of obtaining 36 titles.
    Yagamin wrote: »
    Note that there seems to be a (possibly) random chance for everyone to suddenly be uncomfortable (even if you haven't talked to them yet that day). You can stop gifting if that does happen.
    More info about this will be edited in if there is any later.

    This has happened to me twice now. Both had a pattern.

    I usually talk to the allies in the evening when I come back from work. The two times it happened were when I didn't have time in the evening and decided "I'll talk to them tomorrow morning". By tomorrow's morning they already "felt uncomfortable". All of them. So my theory is either:

    a) The allies get used to when you talk to them, and if you don't talk to them for more than 24 hours, they'll start feeling uncomfortable with you

    or

    b) Irregardless of when you usually talk to them, nearing server reset, they get uncomfortable if you didn't talk to them that day.

    It doesn't really matter which one it is, because the solution seems to be to talk to them as soon as possible and then you can come back and give them gifts and finish the missions whenever you like throughout the day. I think that talking once with each ally is enough to stop that "uncomfortableness bug" from happening.
  • YomaYoma
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    More unlockable Topics:
    #Gaints (Karok)
    #True Healing (Evie)
    #Broken Arrow (Kai)
    #Void Witch (Eira)
    #Ambidexternity (Vella)
    #Snack (Belle)
    #Outpost (Sylas)

    PS: Delia got pretty buff.
    UvzkDXT.jpg
  • YagaminYagamin
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    edited January 2
    Yoma wrote: »
    This has happened to me twice now. Both had a pattern.

    I usually talk to the allies in the evening when I come back from work. The two times it happened were when I didn't have time in the evening and decided "I'll talk to them tomorrow morning". By tomorrow's morning they already "felt uncomfortable". All of them. So my theory is either:

    a) The allies get used to when you talk to them, and if you don't talk to them for more than 24 hours, they'll start feeling uncomfortable with you

    or

    b) Irregardless of when you usually talk to them, nearing server reset, they get uncomfortable if you didn't talk to them that day.

    It doesn't really matter which one it is, because the solution seems to be to talk to them as soon as possible and then you can come back and give them gifts and finish the missions whenever you like throughout the day. I think that talking once with each ally is enough to stop that "uncomfortableness bug" from happening.

    It's Saturday for me again, and just like the last 2 weeks, they are uncomfortable from midday. So it's pretty consistent for me.
    Literally, everyone is uncomfortable, whether I talked to them yesterday or not or if I use summon.

    My alt doesn't have this problem on Saturday, but then again, I don't do these for alts any other day.
  • StrangerinaStrangerina
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    edited December 22, 2019
    I noticed Kai's reticence dialogue has a few different ending variations. Here's one with Eira:

    https://ibb.co/7SV2DkS

    Vella called him a charmer iirc, but I didn't take a pic of that
  • YagaminYagamin
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    edited December 25, 2019
    Yeah I think a lot of them have different dialogue.

    Added Enhance rates for the Enhance minigame.

    Also, just noticed that if you talk with a character's own # that was unlocked, there is a chance to get 20 Closeness or it just nothing. Seems random. The dialogue to unlock the topic has the same trigger. Explains why sometimes need less gifts for uncomfortable.

    With the fix for "CHANGE", there is also now bugs with some of the lines. "This is for testing." can appear in some topics, and "You feel rather awkward now, as you haven't visited Fiona in quite a while." will appear when you are close to her, and it shows Korean text when Lynn is uncomfortable.
  • StrangerinaStrangerina
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    Uhm.. is it a bug that chitchatting with Vella "makes you feel like you've become more distant from her"?
  • YagaminYagamin
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    edited January 2
    Uhm.. is it a bug that chitchatting with Vella "makes you feel like you've become more distant from her"?

    Yes, refer to previous post for more examples.
    Strangerina
  • YagaminYagamin
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    Since some of them were interesting, I translated and added the new ones from Korea.
    Strangerina
  • StrangerinaStrangerina
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    Thanks +best
  • YagaminYagamin
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    The text should be fixed right?

    Dunno about the lower ones, but the capped text seems to be fine for the ones I have.


    ----

    Added info about the total number #s unlockable and calculations
    Added the rest of the "Overall closeness" quotes.
  • YagaminYagamin
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    Added official translation for KR #s.
    Added unofficial translation of Lethor's #s

    For the difference in #s, see: https://www.diffchecker.com/gCGn2ZN8