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I have an idea to make Hammer more favorable.
For a really long time now, Sword Fiona has always outclassed Hammer. Anytime hammer would get a buff, Sword had to get an even stronger one.
Swords have higher attack speed, they're better for soloing, cheaper to invest into and can easily out DPS hammer while having better survivability.
Hammers are slower, cost more to gear while having less survivability. Their damage is good but unreliable very unreliable. Hammer relies on deflecting enhanced butterfly swings and stigmas to maximize their damage. Sword Fiona counter attacks into Amaranth Kick and Spams Focal point, which definitely is the highest burst on Fiona. Doing this is much efficient in any raid, even sandbags and Neamhain.
I was thinking of a few changes they can make to hammer to help some of the problems Hammer has and make it more favorable. I want to hear what you guys think. In Season 3, Hammer feels very underwhelming and weaker than Sword.
-Reduce the stamina cost for Butterfly Swing's consecutive hits to 20 stamina so she can spam it a little bit more. It's not her main source of damage anyway so there's no reason to spam it right now. Your better off using from Counter Attack into Stigma Hammer for SP.
-Allow Hammer to use Shield Enhancement, so Hammer can deal some good damage while trying to SP.
-Allow Hammer to continue to use enhanced Butterfly Swings in succession during Slashing High. You would have the option to end with a Stigma Hammer charge during Slashing High or when it finishes. Her enhanced swings have a high multiplier so this change would allow her to get more of these swings in. She can keep deflecting the entire duration and doesn't need to start up her combo.
-Make Focal Point a Sword-only skill and give Hammer her own active skill for clearing mobs.
What do you guys think?